Any interest in a Glorantha module?

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Would you play a module set in the world of Glorantha?

Never heard of Glorantha, but I'll play a module if it's good.
8
80%
I know about Glorantha, that'd be cool!
1
10%
I don't think a Glorantha module would work. (explain why?)
0
No votes
I would help make it.
1
10%
I don't play modules. (What are you doing in the modules forum?)
0
No votes
 
Total votes: 10

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Blackdog
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Any interest in a Glorantha module?

#1 Post by Blackdog »

Over in Ideas, Massimiliano Marangio brought up the topic of a Glorantha module. As a long time player of tabletop RPGs, I would enjoy playing a module set in the world of Glorantha -- enjoy it enough to make it myself.


Here is some brief information about Glorantha.

Before I dive into this project, I'd like to see what kind of reaction it would get.



If you're interested enough to help make the module, don't hesitate to post or email me, even if you'd never heard of Glorantha until today. At this point, I need lua gurus more than Glorantha gurus.

Guest

#2 Post by Guest »

The Lhankor Mhy library contains some more (outdated) information:
http://www.glorantha.com/library/index_old.html

I know the setting well enough and may also help with the coding part.

Massimiliano Marangio
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#3 Post by Massimiliano Marangio »

:oops: Forgot to log in.

DarkGod

#4 Post by DarkGod »

Never heard of it, but from the breif description it sounds fun, I'd at least test it :)

And is massimiliano works on it, it is bound to be neatly done ;>

Atarlost
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#5 Post by Atarlost »

I've heard of it. It should work fairly well. You gonna use the ToME god system (god spells cost piety) or the Runequest god system (god spells cost the POW stat)?
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Arthur
Thalore
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Joined: Fri Apr 18, 2003 12:37 am

#6 Post by Arthur »

Chaos horrors would be very interesting in a glorantha module. I know you can make levelled monsters, but maybe chaos features would be something like thaumaturgy. You never know what you are going to get. Sort of like the chaos paladins (?) of Zangband.

Instead of :

Code: Select all

He is one of the many weaker 'slave' orcs, often mistakenly known as a goblin. 
you might also see

Code: Select all

He is one of the many weaker 'slave' orcs, often mistakenly known as a goblin.  He has a flailing spiked tentacle protruding from his back, and is confusing to look at.
It would be cool if you could code an "Attracts Magic" Flag, which makes all aimed spells target the creature.

Wow, a duck swordmaster! Just like a hobbit, but with normal luck, no food creation, plus the AGGRAVATE and Beserk Ability. Such fun! Maybe the only race that can really resist water hounds. (The Gloranthan yeek?)

Blackdog
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Location: Somewhere west of Nevada...

#7 Post by Blackdog »

Wow, nice response. :)

So far, I've made Pavis, the Big Rubble, and changed most of the important buildings.

My next priority is to make the wilderness map, (probably just Genertela and islands) and to start making the player races. Then comes the fun part: making monsters. :D

Any contributions, especially maps and things not on the above list, are much appreciated.

Update:

I'm making slow progress. However, my (lack of) lua skills prevent me from doing some things I really want to. I may decide to hold off on the project until 3.0.0, and use this time instead to learn more lua.

Arthur
Thalore
Posts: 169
Joined: Fri Apr 18, 2003 12:37 am

#8 Post by Arthur »

Some comparisons:
Apple Lane = Bree
Boldhome = Minas Anor

Puzzle Canal = Maze
Snakepipe Hollow = Angband (kill Wakboth)
Rainbow Mound = Barrowdowns
Nysalor's Prison = Illusionary Castle
Under the spike = Mount Doom (Crush X under the spike to destroy it?)

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