Merge some magic schools..

Any new ideas that you'd like to see in the next version of ToME 2.x.x post here

Moderator: Moderator

How many magic schools?

Poll ended at Tue May 04, 2004 4:08 pm

Leave it as it is
9
60%
Add more schools!!
1
7%
Reduce it completely (3 or 4)
0
No votes
Reduce it quite a bit (5 or 6)
4
27%
Reduce it slightly (7 or 8)
1
7%
 
Total votes: 15

Message
Author
Falconis
Uruivellas
Posts: 743
Joined: Tue Jan 27, 2004 3:10 pm
Location: UK

#16 Post by Falconis »

The main complaint with the idea seems to be that mages would be too easy.
So...
That makes Vanilla Angband and many of the earlier variants EASY does it? :twisted:

Serin's ideas are exactly what I was talking about when I suggested the IDEA. :D Sure, it would be a good idea to alter the schools in a mod. before making them more widespread, if that ever needed to happen. :o

Apparently it wouldn't take too long. I would do it myself if I had any idea how but I don't. :(
To be honest I just wanted to see what sort of support a return to the old magic system (and prayer system) would have, and it would seem it's not too contraversial an idea after all... :)

Serin
Sher'Tul
Posts: 1004
Joined: Mon Mar 29, 2004 8:24 pm
Location: LOST

#17 Post by Serin »

Falconis wrote: Sure, it would be a good idea to alter the schools in a mod. before making them more widespread, if that ever needed to happen. :o

Apparently it wouldn't take too long. I would do it myself if I had any idea how but I don't.
I am going to start as soon as finals are over! :twisted: I don't know how long it will take but I don't have classes this summer, just work, so hopefully not that long.... :? I would make it available if a) it works, and b)there is more interest....
Eyes burning, reaction rate diminished, vocabulary deteriorating...you have just been infected with the TOME addiction bug causing you to stay up to the wee hours of the morning playing this great game! :D

ShinesmanOffWhite
Thalore
Posts: 155
Joined: Sun Feb 08, 2004 12:20 am
Location: A Lost Temple, getting killed again

#18 Post by ShinesmanOffWhite »

My only beef with the magic system is that you can't cast spells at lower than their maximum level. So many of my purer mages have died because they can't cast another manathrust that I've given up on the mana school. Noxious Cloud no longer does damage to poison-resistant monsters after it switches damage types, so I often have Geomancers specifically failing to raise it for long periods of time.

I realize that this is probably intentional as a balancing mechanism for the magic classes, but it does make me rather desperate for a working Runecraft system.

Neil
Sher'Tul Godslayer
Posts: 2438
Joined: Sat Dec 14, 2002 7:18 pm
Location: California (or sometimes Erebor)
Contact:

#19 Post by Neil »

A poor workman blames his tools.

Maylith
Sher'Tul Godslayer
Posts: 3427
Joined: Tue Jun 10, 2003 1:50 pm
Location: Virginia, USA

#20 Post by Maylith »

My CL28 Priest is toddling along quite decently with a 25% fail on Manathrust! (Supposedly this goes to zero at some point with Perfect Casting?? I have no idea when. I'm not used to this mage schtuff :wink:)

It IS rather embarassing when I wipe out a series of nasty monsters with one Manathrust each, and then the spell starts failing on me. I can just hear the gun: Click...click... oh darn it... *kicks next monster in the shins*

Tachyon
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Joined: Sun Jul 06, 2003 10:04 pm
Location: A mountain range east of Bree

#21 Post by Tachyon »

I once tried a mage who used Water and Nature magic, and was good with a sword too. Actually worked quite well. Believe it or not, Geyser wasn't as big a weak point as I thought it would be, once I got to the point where I had a lot of mana and a high Water skill.
WWBD - What Would Bozo Do?

Serin
Sher'Tul
Posts: 1004
Joined: Mon Mar 29, 2004 8:24 pm
Location: LOST

#22 Post by Serin »

Maylith wrote:
It IS rather embarassing when I wipe out a series of nasty monsters with one Manathrust each, and then the spell starts failing on me. I can just hear the gun: Click...click... oh darn it... *kicks next monster in the shins*
ROTFLMAO :lol: :lol: :lol: this has happened too many times to count! (with a sorcerer and only a 4% fail rate!!!)
Eyes burning, reaction rate diminished, vocabulary deteriorating...you have just been infected with the TOME addiction bug causing you to stay up to the wee hours of the morning playing this great game! :D

Tachyon
Uruivellas
Posts: 924
Joined: Sun Jul 06, 2003 10:04 pm
Location: A mountain range east of Bree

#23 Post by Tachyon »

Gahh. That crap happens all the time.

Once I had a mage with a 0% fail rate for Fireflash. Something had just summoned greater demons near me, and I needed to wipe them out immediately. (Why? Because they included 2 Horned Reapers and a Greater Balrog.) I cast Fireflash 4 times before dying, and failed 3 out of 4 times. And remember, this was with a 0% fail rate.

Not that I have a problem with fail rates never reaching 0%. In a situation where a player is nervous, a char should be scared silly... perhaps even scared enough to forget basic magic.
WWBD - What Would Bozo Do?

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