So this one kind of snuck up on me.

It started when I discovered that some of the
shimmer packs have underwear/swimwear shimmers for body armor that look sort of like the
bikini I chose for some of my characters and will actually show up on the
character doll image in the vault (yes, I obsess over things like this…

). That got me thinking about bikinis in general, and when I saw another character in
Steam Powered Armour, I got the obvious idea.

Then I realized the problem: we'd need a mechanical core as a component, and there's no source of those in the main campaign. That got me idly brainstorming about how we could possibly add such a source.
Then I checked and found a few more artifact schematics in Embers that also need mechanical cores and that people have been asking for in the main campaign, and I started wondering if we could wedge those in someplace…
The end result is my new
Steam Powered Bikini addon. The eponymous Bikini (or Mankini for male characters) has slightly lower stats and requirements than the corresponding Armour, and by dint of some
really deep wizardry, it also forms a set with the other Steam Powered gear in the same way as the Armour (though, again, with slightly lower set bonuses).
Also of note:
- We reproduce our sex-change handling from The Black Bikini, for all your Moonlit Dancing Lunar tinker needs.

- The upper- and lower-body moddable tile images for Steam Powered Armour turned out not to be really amenable to simply being cropped to the shape of a bikini, like we did with chainmail bikinis. So I had to resort to some Inkscape fiddling, cropping out assorted chunks of the armor images and reassembling them into something at least kind of appropriate:

- steam-bikinis1.jpg (111.8 KiB) Viewed 99 times

- steam-bikinis2.jpg (103.91 KiB) Viewed 99 times
As always, I claim no artistic talent…

Now, in the Embers campaign, we simply arrange to have the same boss that drops the Armour schematic also drop the Bikini schematic. For the main campaign, we add a new subzone to Vor Armoury with hostiles that drop the relevant schematics and components. (This, of course, is the part for which I'm soliciting the advice and assessment of the local experts; this is my first attempt at designing new content on the level of an entire new zone, and my idea of "game balance" is "Normal Adventure with the Master
nerfed to hell and back"…

).
And no, obviously this one isn't going into ZOmnibus…
