[1.7.4.] Deflect Projectiles

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Tradewind_Rider
Thalore
Posts: 182
Joined: Sat Oct 05, 2019 8:55 pm

[1.7.4.] Deflect Projectiles

#1 Post by Tradewind_Rider »

On deactivating the sustain, but cancelling the targeting (so cancel the deactivation)
there is an unfortunate event, temporary values will be removed.

The problem is (i guess) here:

https://git.net-core.org/tome/t-engine4 ... y.lua#L189


The code removes the temporary values BEFORE this check, so the actor is losing the temporary values,
but do not lose the sustain.

After this deactivation cancelling happens, the sustain cannot be deactivated anymore and any try will trigger this LUA Error.
error-min.png
error-min.png (139.41 KiB) Viewed 5183 times

yutio888
Higher
Posts: 53
Joined: Thu Dec 26, 2013 1:54 pm

Re: [1.7.4.] Deflect Projectiles

#2 Post by yutio888 »


Post Reply