Dear Developers,
I think, this is an oversight, in a few cases, there are non-integer durations for effects,
and this causing weird things, like the effects' duration value is placed outside of its box.
Some cases that I found so far:
1., Dirty Fighting - Twist the Knife
getDuration = function(self, t) return self:combatTalentScale(t, 2, 4, "log") end,
2., Fears - Tyrant
getExtendFear = function(self, t) return self:combatTalentScale(t, 1, 4) end,
3, I am very sure, there is also a Sawbutcher talent, but i could not check the code for DLC taents maybe:
Sawmaiming - Bloodstream ?
Thanks for solving this.
Please ceil or floor durations
Moderator: Moderator
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- Thalore
- Posts: 182
- Joined: Sat Oct 05, 2019 8:55 pm