The Necromancer is quite straightforward when it comes to picking a race (in the base game) as there are really only a handful of good combinations, which are:
Higher
Cornac
Ghoul
Ogre
Shalore
Yeek
Everything else is somewhat pointless.
In short, the Necromancer will end up with a huge life pool and so the low-life races like Yeek and Shalore do just fine (if they can survive the beginning) long-term and actually can benefit from using Across the Veil more frequently. This allows their other advantages to manifest and so these are totally viable combinations.
Ghouls work well with minions and not be able to become a Lich frees up a prodigy for Blighted Summoning. Their ability to cap damage has nice synergy with Blurred Mortality and can mitigate large amounts of single-source damage.
Ogres have the option of that extra inscription, which pairs nicely with the Necro, and the ability to use a short-staff with a shield plus a HUGE life pool is helpful as the Necro works well "in the mix," and taking damage.
Higher has Highborn's Bloom which is immensely helpful in managing the resources constraints of the class, plus the bonus to offense and defense is really nice given that the Necro tends to take damage and dishes out a ton.
Cornac is probably the winner though as the extra category point will allow you to have 5 inscriptions and all of the best categories, which is very nice, and the extra points will definitely find a home.
1.7 Necromancer race ranking
Builds, theorycraft, ... for all mages classes
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