As it is, Demonologists end up with a big pile of useless seeds as they get further into the game. Generally the only thing to do is leave them on the ground as you can't transmog or sell them (as far as I've been able to tell).
So why not make them have a consumable option.
Have different seeds give effects like restoring Vim, Health or Stamina (the three things Demonologists get by default).
Some could be instant heals, while others could be regen effects over time. The higher the level, the bigger the heal.
Some of the highest rank seeds might also heal more than one.
Basically it gives us a way to clear out the spare inventory now and then, without being quite as powerful as an infusion or such, which we have permanent access to.
Make demon seeds one time consumables.
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- Higher
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- Wyrmic
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Re: Make demon seeds one time consumables.
DG designed inscriptions to get rid of grinding potions and scrolls, etc, and your idea seems bringing this back.
I think just making them sellable is good enough.
I think just making them sellable is good enough.
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- Archmage
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Re: Make demon seeds one time consumables.
Consumables? Nah. But another use would be nice. Maybe give us the ability to imbue one into a ring at the jeweler like a gem, since they're already regarded as arcane artifacts.
I'm sure that to do that you wouldn't just receive the direct bonuses for some of these, but I'm thinking mostly the same bonuses that ring demons give, or more aligned bonuses like resists or stat boosts.
I'm sure that to do that you wouldn't just receive the direct bonuses for some of these, but I'm thinking mostly the same bonuses that ring demons give, or more aligned bonuses like resists or stat boosts.
Re: Make demon seeds one time consumables.
It would be better if we could probably make Demon Seed to not actually bring us demon seeds if we don't want to.
Like, if we could restrict only some types of demon seeds or maybe shut it down entirely so at least when we got every seed lvl 50 we could turn it off so we don't need to clean up this nventory tab again and again.
Also, I would greatly appereciated, if some fixed bosses could give us some unique seeds - with some minor effects, very minor ut at least something unique. That would be neeat.
Like, if we could restrict only some types of demon seeds or maybe shut it down entirely so at least when we got every seed lvl 50 we could turn it off so we don't need to clean up this nventory tab again and again.
Also, I would greatly appereciated, if some fixed bosses could give us some unique seeds - with some minor effects, very minor ut at least something unique. That would be neeat.
English isn't my native language.
Re: Make demon seeds one time consumables.
To turn off demon seed, just... don't use the talent.GlassGo wrote:It would be better if we could probably make Demon Seed to not actually bring us demon seeds if we don't want to.
Like, if we could restrict only some types of demon seeds or maybe shut it down entirely so at least when we got every seed lvl 50 we could turn it off so we don't need to clean up this nventory tab again and again.
Also, I would greatly appereciated, if some fixed bosses could give us some unique seeds - with some minor effects, very minor ut at least something unique. That would be neeat.
You can't get a seed that's lower level than an inventory seed, so you already don't have to "clean" inventory once you have level 50 seeds in every slots.
Unique demons already have unique seeds.
Glad that all your points are already taken care of

I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: Make demon seeds one time consumables.
That talent in rotation intended for dealing damage.
There are seeds I don't need in inventory - if I drop them, I get new ones.
There are seeds I don't need in inventory - if I drop them, I get new ones.
English isn't my native language.
Re: Make demon seeds one time consumables.
For the goal of "stop cluttering up my inventory", it'd be nice if seeds you already sitting in your inventory got upgraded, rather than accumulating more seeds. (Alternative way to view it -- if you get a new seed, any lower-level seed of the same type [demon+slot] sitting in your inventory is removed.) Of course, with this approach if you want to get multiple seeds of the same type, you'd have to install them in your gear or keep them in the fortress or similar.
Re: Make demon seeds one time consumables.
Wait, really?Cathbald wrote: Unique demons already have unique seeds.
Re: Make demon seeds one time consumables.
You can get special seed from Shasshy, Kulmanar, Walrog, Kryl'Frejan.
They don't have any powers and will be in a random slot, but you can summon them.
They don't have any powers and will be in a random slot, but you can summon them.
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)