Killdozer: Steam Tank Artillery

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Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Killdozer: Steam Tank Artillery

#1 Post by Doctornull »

I was fooling around with TK slot bows (for Block/Counterstrike -> Headshot) when I stumbled across this monstrosity:
Killdozer Trees.jpg
Killdozer Trees.jpg (115.21 KiB) Viewed 12271 times
The originating insight is that you can use Archery talents with a TK slot bow, so I was trying to figure out what to do with the hand-slots. For example, Shield Defense / Repulsion is a lot more attractive when you don't particularly want to be in melee.

From there: "Why not two shields?" -> "Steam-saws are kinda shields..."

Turns out the steam-saw talents and Tinker attachments have a bunch of ways to hurl people away, too, from Saw Wheels (excellent mobility+push for an artillery platform) to Thunderclap Coating.

Also, Grinding Shield is effectively free when you're not spending steam to attack. Very nice to not get one-shotted walking around corners.

Plus, the aforementioned Block/Counterstrike -> Headshot.

Here's a bare-bones starting gear snapshot:
Killdozer Gear.jpg
Killdozer Gear.jpg (64.21 KiB) Viewed 12271 times

Where do I go from here?

Cunning/Scoundrel for bleed synergy, maybe? I'm building Cunning for Tinkers and Finer Energy anyway.

Help.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: Killdozer: Steam Tank Artillery

#2 Post by whitelion »

Do archery sustains work with a TK bow? What about Technique/Reflexes? Shoot down stops you from killing yourself by being pulled into your own shot, sentinel shuts down bosses, and escape is like another movement infusion.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Killdozer: Steam Tank Artillery

#3 Post by Doctornull »

whitelion wrote:Do archery sustains work with a TK bow? What about Technique/Reflexes? Shoot down stops you from killing yourself by being pulled into your own shot, sentinel shuts down bosses, and escape is like another movement infusion.
I think yes to both sustains and Reflexes.

Which ones in specific? I've tested some more than others.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

kurtgr
Low Yeek
Posts: 7
Joined: Thu Apr 26, 2018 11:18 pm

Re: Killdozer: Steam Tank Artillery

#4 Post by kurtgr »

I tried it. I got "You need a missile launcher to use this talent" when I tried to Shoot something.
Kurt Grossman
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