"Odyssey of The Summoner" is OUT!! Find it here...

A place to post your add ons and ideas for them

Moderator: Moderator

Message
Author
Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1276 Post by Kamani »

Ah. Yeah, waterbreathing is not fun to find for AM OotS classes.

From your save, I’ll need the game.teag, and from it (because .teag is another compressed file), I’ll need all three mod.class.PartyDrakeling-(various).
Optimally, I would also need the object files containing the aquastones, but, since digging through the massive pile of .Objects would take ages, I can probably get a character to Lake of Nur and then copy over an object file they get.
I should be good with just the party member files from the .teag, all in all.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1277 Post by pheonix89 »

Kamani wrote:Ah. Yeah, waterbreathing is not fun to find for AM OotS classes.

From your save, I’ll need the game.teag, and from it (because .teag is another compressed file), I’ll need all three mod.class.PartyDrakeling-(various).
Optimally, I would also need the object files containing the aquastones, but, since digging through the massive pile of .Objects would take ages, I can probably get a character to Lake of Nur and then copy over an object file they get.
I should be good with just the party member files from the .teag, all in all.
Here's the drakeling files and two aquastone object files in a zip.

Getting the aquastones files was no issue at all - just used notepad++ search all open files.

Couldn't attach the teag itself, board says the file cap is 256 kb and it's 1.4 megs.
Attachments
drake save.zip
(85.95 KiB) Downloaded 77 times

Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1278 Post by Kamani »

Okay. It’ll be 30ish minutes before I can start, but hopefully, after that, it should be pretty quick.

Oops, hadn’t thought of that.

Yeah, no surprise. Just putting in the new files over the old files once this is finished should work fine.

Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1279 Post by Kamani »

Okay. I think this should work, but please backup your save before trying this (I would test it myself, but I can't because I don't have access to the original save file, and I haven't tried moving drakelings between save files before). Sometimes, changing random stuff can ruin an entire save file on ToME, but as long as you have a backup, that won't be an issue.

Add both the object and the drakeling in the file to your old file (if the object wants to overwrite something, something might get deleted from your inventory, so I guess check what it wants to overwrite if it wants to overwrite something), and then test it. The inventory slots should be back, and the mouth slot should have the aquastone. All of the other items will still be gone, as I never had access to them, but, hopefully this should work.
Attachments
Drake Save.zip
(28.56 KiB) Downloaded 89 times

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1280 Post by pheonix89 »

Kamani wrote:Okay. I think this should work, but please backup your save before trying this (I would test it myself, but I can't because I don't have access to the original save file, and I haven't tried moving drakelings between save files before). Sometimes, changing random stuff can ruin an entire save file on ToME, but as long as you have a backup, that won't be an issue.

Add both the object and the drakeling in the file to your old file (if the object wants to overwrite something, something might get deleted from your inventory, so I guess check what it wants to overwrite if it wants to overwrite something), and then test it. The inventory slots should be back, and the mouth slot should have the aquastone. All of the other items will still be gone, as I never had access to them, but, hopefully this should work.
Worked like a charm.

I think I managed to salvage everything she had on her that wasn't arcane when it happened anyway.

Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1281 Post by Kamani »

Great! Glad I could help.

Okay. Glad that not too much got lost.

Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1282 Post by Kamani »

Oh, by the way, drakelings normally drop their inventories when they die (guess that works poorly with AN and aquastone). The equip slots part is entirely new to me though.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1283 Post by pheonix89 »

Well, THAT didn't end well.

I completely forgot that A. the Temple of Creation level group has no air bubbles, and B. that Georespiration just does minor mitigation on the life/air damage from tunnelling.

I got drown-killed (or maybe just to zero life) in the ToC same turn one of the kids landed a killshot that dinged me, and instead of going the Eidolon plane it threw this error:

[LOG] #00ffff#[Isovau] grows to level 44!
Lua Error: ...hropy_summoner/talents/heart/fire-drake/dragon-brood.lua:149: attempt to compare number with nil
At [C]:-1 __lt
At ...hropy_summoner/talents/heart/fire-drake/dragon-brood.lua:149 no_points_on_levelup
At /mod/class/Actor.lua:3365 levelup
At /mod/addons/orcs/superload/mod/class/Actor.lua:133 levelup
At /engine/interface/ActorLevel.lua:105 base_gainExp
At ...hropy_summoner/superload/engine/interface/ActorLevel.lua:12 gainExp
At ...hropy_summoner/superload/engine/interface/ActorLevel.lua:20 gainExp
At /mod/class/Actor.lua:2972 die
At /mod/addons/ashes-urhrok/superload/mod/class/Actor.lua:25 die
At /mod/addons/orcs/superload/mod/class/Actor.lua:123 die
At /mod/class/interface/PartyDeath.lua:39 die
At /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24 die
At /mod/class/interface/ActorLife.lua:33 takeHit
At /data/timed_effects/other.lua:2308 on_timeout
At /engine/interface/ActorTemporaryEffects.lua:85 timedEffects
At /mod/class/Actor.lua:576 base_actBase
At ...eka_therianthropy_summoner/superload/mod/class/Actor.lua:2119 actBase
At /mod/class/Player.lua:361 actBase
At /engine/GameEnergyBased.lua:119 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1489

and left the kids in an infinite movement loop and me unable to do a thing. Can't recall, can't use talents, can't do a damn thing. PLaythrough: Dead.

Seems that Odyssey doesn't like major drakeling events happening at the same time as PC death.

Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1284 Post by Kamani »

If it ended up with you dead but not at the Eidolon Plain (not present but stuff keeps moving?), a dev could probably fix it with force rid of recall, and I might be able to fix it, although I know a little less about that one.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1285 Post by pheonix89 »

Kamani wrote:If it ended up with you dead but not at the Eidolon Plain (not present but stuff keeps moving?), a dev could probably fix it with force rid of recall, and I might be able to fix it, although I know a little less about that one.
It managed to screw things up so badly I had to break out task manager to close the game.

I think I'm going to call it a wash and see if I can figure why my game throws the same series of error messages during load every time, regardless of mods.

Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1286 Post by Kamani »

Well that stinks.

On the error messages on load: try moving your world.teaw (in the saves file) to somewhere else (just in case you need it back). That has fixed some similar issues for me, so...

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1287 Post by pheonix89 »

Kamani wrote:Well that stinks.

On the error messages on load: try moving your world.teaw (in the saves file) to somewhere else (just in case you need it back). That has fixed some similar issues for me, so...
It's not a playthrough specific thing.

It happened with every game and on new game at chargen.

Uninstall/reinstall fixed it.

Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1288 Post by Kamani »

I figured it wasn’t playthrough specific. The world.teaw file is in the saves folder, not a specific save, and it affects more than one save (I had an issue where it crashed on every new game, and removing the world.teaw fixed it.

Glad that reinstalling fixed it though. Issues like that are really annoying.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1289 Post by pheonix89 »

Kamani wrote:I figured it wasn’t playthrough specific. The world.teaw file is in the saves folder, not a specific save, and it affects more than one save (I had an issue where it crashed on every new game, and removing the world.teaw fixed it.

Glad that reinstalling fixed it though. Issues like that are really annoying.
Well, I was wrong.

Reinstalling fixed part of it, not all. Thanks for the suggestion, I'll give it a go.

Kamani
Archmage
Posts: 347
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1290 Post by Kamani »

That stinks. Good luck with it.

Post Reply