(All tl;dr's are links to the commits themselves, with the exception of weapon mastery which is a youtube link).
Weapon Mastery Changes:
tl;dr is this video
First off (and I don't have a gitlabs link for this one) is the weapon mastery changes. In 1.6, weapon mastery no longer grants physical power. The description now reads:
Code: Select all
Increases weapon damage by x%...
Inscription Changes:
tl;dr runes don't suck, movement loses its free action after it expires.
1.6 adds a lot of great new runes and removes some of the shittier inscriptions (rip sun infusion). The removed inscriptions are Sun, Telepathy, Frozen Spear, Heat Beam, Vision, Phase Door, Controlled Phase Door, Lightning. Phase Door and Controlled Phase Door have been merged, Lightning has been renamed and now works like boneshield pretty much, with a threshold. Just read the gitlabs link if you want the biggest gist of it, there are a huge number of additions/changes. Oh, also heroism no longer grants stats. Overall, its small nerfs for inscriptions and huge buffs for runes in terms of usability (suck it antimagic fantatics). I personally love these changes. The new runes are amazing and I find myself varying greatly on the 1.6 alpha between different setups rather than just sticking with the pretty much set in stone setups of the current version. My favorite part of 1.6 by far (outside of cults, but that's 1.5.6).
Prodigy Changes:
tl;dr buffs to more underused prodigies, reworked elemental surge/endless woes and a new prodigy!
These changes are nice too, some nice buffs to things like meteoric crash (burn now does more damage overall) and Eye of Tiger now can proc for physical, mental and spell separately. The new prodigy is interesting (0.3 to all learned talent cats), but I think it still gets beat out by most other prodigies except on Possessor (and prodigies barely matter on Pozz anyways). Pretty much, any prodigy that you would normally take on a caster has been improved. Also, flex has been moved to the dex side of things, nerfed and bugfixed. Sad about that one. Fast as Lightning has also been removed, but if you can cite what that prodigy does from memory and tell me if it actually works, I'll be impressed.
Charm Changes:
tl;dr Charms are broken as shit, and I love them.
Charm egos got a huge update and a lot of the effects got a once over. Additionally, on cast egos have been updated too and are far more likely to appear on charms. Also tentacle totem doesn't hurt you when it dies anymore and is pretty solid now, great for casters who need a beefy friend. My second favorite part about 1.6, new charms and their effects all feel so much more useful.
Defiler Changes:
tl;dr Vim is slightly less terrible, bone category is good now outside of bone shield (which has a threshold now) and virulent disease is now a passive.
I don't really care/know about defilers much so I won't talk/speculate balancewise about these changes. Just read 'em and see what you think. Look nice, maybe I'll give Correaver another shot and see if they actually play like Corruptor and Reaver and not Correaver.
Early Game Randboss Changes:
tl;dr randbosses hurt less when you're unlucky
Another really nice change, mostly aimed at insane gameplay. Rare+ that spawn with certain talents now get "blocked" (no more impossible to kill bulwark snakes/psionic shield snakes who take 0 damage). Additionally, the game difficulty now scales in slowly, instead of being in full effect right from level 2. The best part of these changes is that midge swarms, hummerhorns and other high gspeed enemies (think like 200%ish) now get a damage reduction debuff when they spawn as a rare+, hopefully preventing you from being oneshotted in Old Forest.
AI Changes:
tl;dr The tactical AI is smarter than probably 90% of the tome community
These changes make Elandar a force to be reckoned with. Rare+ enemies and bosses now kite, use their talents at better times and do a lot better job of fighting the player. Super annoying but a good change. If you're poison immune, the AI won't try to use a poison on you, if you're under effects of a big heal, they'll try to hit you with a heal reduction, etc. Pretty much, they're always on the lookout for what hits you hardest at the moment.
And that's all the commits I've scrounged up from Shibari! Any thoughts? Feel scared about 1.6?
Download link here! (Its not a virus)
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