Odyssey of The Summoner: Spoiler and Discussion
Moderator: Moderator
Re: Odyssey of The Summoner: Spoiler and Discussion
Well, I can't get the glitch again, and I started again, so I can't get the error file.
Second thing: Ugh, guys who won't talk to you if you lost a life is just a pain. I'll have to play fire drake and hope for the best if I want to see them. Although, if they give good effects, then making them not talk to you if you died makes it a win less effect. Well, whatever.
More importantly than me being annoyed because I am a grand master at dying, I found the following glitch when I used Rungof's Fang after getting it:
error = "Lua Error: /mod/class/Player.lua
/data/chats/reflection-hound.lua:72: attempt to index global 'self' (a nil value)\
At [C]:-1 \
At [C]:-1 error\
At /mod/class/Player.lua:1373 playerUseItem\
At /mod/dialogs/UseItemDialog.lua:70 use\
At /mod/dialogs/UseItemDialog.lua:44 fct\
At /engine/ui/List.lua:155 onUse\
At /engine/ui/List.lua:86 \
At /engine/KeyBind.lua:230 receiveKey\
At /engine/ui/Dialog.lua:773 keyEvent\
At /engine/ui/Dialog.lua:487 "
seen = true
reported = false
Second thing: Ugh, guys who won't talk to you if you lost a life is just a pain. I'll have to play fire drake and hope for the best if I want to see them. Although, if they give good effects, then making them not talk to you if you died makes it a win less effect. Well, whatever.
More importantly than me being annoyed because I am a grand master at dying, I found the following glitch when I used Rungof's Fang after getting it:
error = "Lua Error: /mod/class/Player.lua
At [C]:-1 \
At [C]:-1 error\
At /mod/class/Player.lua:1373 playerUseItem\
At /mod/dialogs/UseItemDialog.lua:70 use\
At /mod/dialogs/UseItemDialog.lua:44 fct\
At /engine/ui/List.lua:155 onUse\
At /engine/ui/List.lua:86 \
At /engine/KeyBind.lua:230 receiveKey\
At /engine/ui/Dialog.lua:773 keyEvent\
At /engine/ui/Dialog.lua:487 "
seen = true
reported = false
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
Let me reassure you that the "no-dying" thing is not in yet. Don't worry about that!
Also-- Once again, it seems I've screwed something up. I fixed the thing with Rungof's Claw, and will send out another patch... Oh boy, this is NOT going well.
Let me reassure you that the "no-dying" thing is not in yet. Don't worry about that!

Also-- Once again, it seems I've screwed something up. I fixed the thing with Rungof's Claw, and will send out another patch... Oh boy, this is NOT going well.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
-
- Wyrmic
- Posts: 257
- Joined: Tue Jan 03, 2017 7:12 pm
Re: Odyssey of The Summoner: Spoiler and Discussion
This might be an addon interaction, I'm not sure, but in Sludgenest:3 on a non-Odyssey character I'm getting loads of lua errors that prevent the corrupted oozemancer from dying and point at OotS as the source. Seems like his death script is bugging out so each time he's supposed to die, instead of dying, he just doesn't.
The "Harbinger" mentioned in here is the class mod that I'm using that never threw this error anywhere else, and I can't see anything else in this stacktrace, so I'm under the impression that Odyssey might be doing this. I haven't tested it with other characters/classes as this is legitimately the first time I ever made it to Sludge.
Code: Select all
##Use Talent Lua Error## T_ATTACK Actor: 4355 Stormcrow
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: [string "if engine.version_compare(game.__mod_info.ver..."]:2439: attempt to call upvalue 'die' (a nil value)
stack traceback:
[string "if engine.version_compare(game.__mod_info.ver..."]:2439: in function 'die'
/mod/class/interface/ActorLife.lua:33: in function 'takeHit'
/mod/class/Actor.lua:2841: in function 'base_takeHit'
...eka_therianthropy_summoner/superload/mod/class/Actor.lua:1726: in function 'basetakeHit'
/mod/addons/infernoracepack/superload/mod/class/Actor.lua:27: in function 'basetakeHit'
/mod/addons/boneshield_tweak/superload/mod/class/Actor.lua:226: in function 'takeHit'
/data/damage_types.lua:491: in function 'defaultProjector'
/data/damage_types.lua:742: in function 'projector'
/data-harbinger/damage_types.lua:23: in function 'projector'
/engine/interface/ActorProject.lua:219: in function 'project'
/data-harbinger/talents/gifts/blaze.lua:29: in function 'callTalent'
...
/mod/class/interface/Combat.lua:1127: in function 'base_attackTargetHitProcs'
...thropy_summoner/superload/mod/class/interface/Combat.lua:534: in function 'base_attackTargetHitProcs'
...ddons/harbinger/superload/mod/class/interface/Combat.lua:52: in function 'attackTargetHitProcs'
/mod/class/interface/Combat.lua:641: in function 'base_attackTargetWith'
...thropy_summoner/superload/mod/class/interface/Combat.lua:470: in function 'base_attackTargetWith'
...eka_therianthropy_summoner/superload/mod/class/Actor.lua:2801: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:184: in function 'attackTarget'
/data/talents/misc/misc.lua:75: in function </data/talents/misc/misc.lua:54>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:322 useTalent
At /mod/class/interface/Combat.lua:37 attack
At /engine/interface/ActorLife.lua:42 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:209 move
At /mod/class/Actor.lua:1317 move
At /mod/class/Player.lua:310 moveDir
At /mod/class/Game.lua:1895
At /engine/KeyBind.lua:230
Let slip the toast of war.
Re: Odyssey of The Summoner: Spoiler and Discussion
@PseudoLoneWolf
Did some testing right now... It seems to work fine.
I DID note the "die" event is passing through other add-ons ("infernoracepack", "boneshield_tweak" (??)), and is even using a modified "Damage Projector" from Harbinger.
... This said, it's hard to say whether it is or isn't my fault... I need to determine what the add-on incompatibility is happening with specifically.
Did some testing right now... It seems to work fine.
I DID note the "die" event is passing through other add-ons ("infernoracepack", "boneshield_tweak" (??)), and is even using a modified "Damage Projector" from Harbinger.
... This said, it's hard to say whether it is or isn't my fault... I need to determine what the add-on incompatibility is happening with specifically.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
-
- Wyrmic
- Posts: 257
- Joined: Tue Jan 03, 2017 7:12 pm
Re: Odyssey of The Summoner: Spoiler and Discussion
Hmmmm. Could be any number of things then, I suppose. My own fault for keeping all my addons active at the same time.
Let slip the toast of war.
Re: Odyssey of The Summoner: Spoiler and Discussion
On Rungoff's Claw, accidents happen. Now if only I could get Turigund AND Rungoff and have the full set. Wait, maybe I can... It might be vaultable.
Edit: Oh, I see why Sounosen wouldn't talk to me. I didn't have Inner Animal. Glad that you can get the opposite one, even at a cost. I wonder how their final skills would stack if used at the same time...
Edit: Also, if the Rungof fix is retroactive, I will get eight total howls. Wonder what the summoner will say then?
Edit: Oh, I see why Sounosen wouldn't talk to me. I didn't have Inner Animal. Glad that you can get the opposite one, even at a cost. I wonder how their final skills would stack if used at the same time...
Edit: Also, if the Rungof fix is retroactive, I will get eight total howls. Wonder what the summoner will say then?
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
It will be retroactive, but it's going to take a bit before I get this update out. I wasn't really expecting ANOTHER emergency so soon...
It will be retroactive, but it's going to take a bit before I get this update out. I wasn't really expecting ANOTHER emergency so soon...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Brief Warning for everyone: The Taint of Telepathy has no special effects, so if you get it as your alchemist reward, it will do a net total of absolutely nothing. You can't even sell it, so it really cannot be used for anything. Just a warning.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
I'm planning on changing that. In fact, I intend to add "Consumable" effects for ALL the Alchemist potions-- I just need to get around to doing it.
I'm planning on changing that. In fact, I intend to add "Consumable" effects for ALL the Alchemist potions-- I just need to get around to doing it.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
The Taint of Telepathy is one of the rewards for doing the full set of potions, not a potion. Also, the consumable effects are planned to be +1 to a natural combat set (if 10, goes to 11/generic point?), correct?
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
Precisely. Note that Natural Combat talents are quite exponential, so going to 11/10 will be quite a boost (for example, Savage Strength might give a whole 15~20 Physical Power from the 11th level). You could also use it simply to get free talent levels if it suits you.
Precisely. Note that Natural Combat talents are quite exponential, so going to 11/10 will be quite a boost (for example, Savage Strength might give a whole 15~20 Physical Power from the 11th level). You could also use it simply to get free talent levels if it suits you.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Okay. Found a glitch. Was using Bloodhounding on Spellblaze Shard.:
error = "Lua Error: /engine/interface/ActorTalents.lua
/engine/interface/ActorTalents.lua:162: /engine/interface/ActorTemporaryEffects.lua:113: attempt to index local 'ed' (a nil value)\
stack traceback:\
\9/engine/interface/ActorTemporaryEffects.lua:113: in function 'base_setEffect'\
\9...ner/superload/engine/interface/ActorTemporaryEffects.lua:46: in function 'base_setEffect'\
\9/mod/addons/neka_qol07/superload/mod/class/Actor.lua:46: in function 'setEffect'\
\9...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:198: in function 'callTalent'\
\9...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:102: in function <...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:80>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:1076 unload\
At /engine/Game.lua:430 unregisterDialog\
At /mod/dialogs/ShowInventory.lua:98 use\
At /mod/dialogs/ShowInventory.lua:40 fct\
At /engine/ui/Inventory.lua:136 fct\
At /engine/ui/ListColumns.lua:463 onUse\
At /engine/ui/ListColumns.lua:135 fct\
At /engine/Mouse.lua:58 receiveMouse\
At /engine/Mouse.lua:98 delegate\
At /engine/ui/Inventory.lua:204 mouseEvent\
At /engine/ui/Inventory.lua:150 fct\
At /engine/Mouse.lua:58 receiveMouse\
At /engine/Mouse.lua:98 delegate\
At /engine/ui/Dialog.lua:765 mouseEvent\
At /engine/ui/Dialog.lua:485 fct\
At /engine/Mouse.lua:58 "
seen = true
reported = false
Edit: Oh, side note. Do the geography scenting telepathies do anything?
error = "Lua Error: /engine/interface/ActorTalents.lua
stack traceback:\
\9/engine/interface/ActorTemporaryEffects.lua:113: in function 'base_setEffect'\
\9...ner/superload/engine/interface/ActorTemporaryEffects.lua:46: in function 'base_setEffect'\
\9/mod/addons/neka_qol07/superload/mod/class/Actor.lua:46: in function 'setEffect'\
\9...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:198: in function 'callTalent'\
\9...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:102: in function <...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:80>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:1076 unload\
At /engine/Game.lua:430 unregisterDialog\
At /mod/dialogs/ShowInventory.lua:98 use\
At /mod/dialogs/ShowInventory.lua:40 fct\
At /engine/ui/Inventory.lua:136 fct\
At /engine/ui/ListColumns.lua:463 onUse\
At /engine/ui/ListColumns.lua:135 fct\
At /engine/Mouse.lua:58 receiveMouse\
At /engine/Mouse.lua:98 delegate\
At /engine/ui/Inventory.lua:204 mouseEvent\
At /engine/ui/Inventory.lua:150 fct\
At /engine/Mouse.lua:58 receiveMouse\
At /engine/Mouse.lua:98 delegate\
At /engine/ui/Dialog.lua:765 mouseEvent\
At /engine/ui/Dialog.lua:485 fct\
At /engine/Mouse.lua:58 "
seen = true
reported = false
Edit: Oh, side note. Do the geography scenting telepathies do anything?
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
Funny how my tester didn't find these... Hmpf.
Also, nope. Just because you smell something, doesn't mean it will lead you to anything.
Funny how my tester didn't find these... Hmpf.
Also, nope. Just because you smell something, doesn't mean it will lead you to anything.

Creator of the (rather large) "Odyssey of The Summoner" add-on pack