[v1.5.0+] Reflected Golem

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Zizzo
Sher'Tul Godslayer
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[v1.5.0+] Reflected Golem

#1 Post by Zizzo »

So I saw a question over on the Steam forum about changing the golem's tile, and it got me thinking, "Hmm, how would one go about doing that?" A few quick hacks later, :mrgreen: I present my new Reflected Golem addon.

The approach I went with was to add an extra feature to the Mirror of Reflection to change the golem's appearance. The tiles available to choose from are all the same ones available for the player on the character creation dialog, including (if I've done this right) any custom tiles added by the player.

[edit 2017-07-15: Technical info]

Code: Select all

Hooks:
  Chat:load [to add our option to the Mirror of Reflection chat]
Last edited by Zizzo on Sun Jul 16, 2017 1:27 am, edited 1 time in total.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2009
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.5.0+] Reflected Golem

#2 Post by Zizzo »

Frequently Asked Questions:

What tiles are available to use for the golem? Can I add my own tiles?
The addon uses the same list of custom tiles as is used by the "Select custom tile" option on the character creation dialog, and you can add your own tiles to the list in the same manner. For more information, see the "Use custom-made tile" button on the custom tiles list from the character creation dialog.

Is this a donator-only feature?
Yes, since it uses the Mirror of Reflection, which is itself a donator-only feature (purchasing the game through Steam counts as a donation for this purpose AIUI).
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2009
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.5.0+] Reflected Golem

#3 Post by Zizzo »

As you've probably heard, :wink: the 1.6 release adds a special new custom player tile to choose. v1a makes this tile also available for the golem. Because why not? :mrgreen:
"Blessed are the yeeks, for they shall inherit Arda..."

Steven Aus
Archmage
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Joined: Sat Dec 13, 2014 3:38 pm

Re: [v1.5.0+] Reflected Golem

#4 Post by Steven Aus »

Does this also work for the Portable Mirror of Reflection that was introduced with the Shimmer Packs?

Zizzo
Sher'Tul Godslayer
Posts: 2009
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: [v1.5.0+] Reflected Golem

#5 Post by Zizzo »

Steven Aus wrote:Does this also work for the Portable Mirror of Reflection that was introduced with the Shimmer Packs?
(shrug) No idea; I haven't bought any shimmer packs. If it uses the same chat definition as the regular Mirror of Reflection, though (and I kind of suspect it does), it should work fine.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2009
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.5.0+] Reflected Golem

#6 Post by Zizzo »

Zizzo wrote:(shrug) No idea; I haven't bought any shimmer packs. If it uses the same chat definition as the regular Mirror of Reflection, though (and I kind of suspect it does), it should work fine.
Thanks to a generous gift from DarkGod (thanks again!), I can now confirm that the portable Mirror of Reflection provided by the shimmer packs works seamlessly with this addon. Which may be redundant, since the golem apparently gets its own portable Mirror of Reflection anyway, but still. :wink:

In testing, though, I discovered that the golem's new appearance wasn't being replicated properly when it used the Mirror Image Rune. A bit of investigation revealed that the internal mechanics of installing a custom tile onto the character from the character creation dialog, which we were duplicating internally to change the golem's tile, have changed significantly with the introduction of shimmers, and we hadn't kept up. :oops: That should be fixed in v1c, just pushed out.
"Blessed are the yeeks, for they shall inherit Arda..."

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