First, the ammo ignores poison immunity.
That would be fine... if it ignored it consistently.
But the only application that actually ignores the immunity is the base one - if I know Enhanced Munitions, the leeching poison will not be applied.
If I use Explosive Shot, the crippling poison will not be applied.
If I know Alloyed Munitions, the first hit each turn (the aoe that applies Numbing Poison to all targets hit) will not apply numbing poison to poison immune targets.
It is just the baseline Venomous Ammunition that completely ignores poison immunity.
Second: The crippling poison applied by Explosive Shot does not have a cap on talent failure chance. At effective level 30, it will reach 100% failure, rendering non-bump-attackers almost useless.
Thanks, randboss archlich in the ID, for demonstrating this to me.
