At what point do your characters usually stop?
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- Halfling
- Posts: 82
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At what point do your characters usually stop?
Referring specifically to the ToME main campaign, but I was just curious. Where do your characters typically stop at, endgame-wise? Usually I'm finished with a character after defeating Elandar and Argoniel, and I think I've tried Atamathon a grand total of once. Whether because you tried (and even died!) or because you simply chose to stop, tell me where your character is "finished."
Last edited by LordKarasuman on Wed Jun 29, 2016 8:48 pm, edited 1 time in total.
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- Sher'Tul
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Re: At what point do your characters usually stop?
I'm not sure, but I think you can go to the Infinite Dungeon after you win the game. That should likely be an option.
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- Halfling
- Posts: 82
- Joined: Mon Jul 22, 2013 12:33 am
Re: At what point do your characters usually stop?
Oh that's right. I've added it, and I've also tweaked the wording of the options. In retrospect I think it's a bit much to ask people if they've beaten Linaniil with any sort of regularity, so I'm just gonna ask whether they TRY to fight Linaniil with any regularity.
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- Cornac
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Re: At what point do your characters usually stop?
My last character stopped just after Tannen's Tower or Tannen's dungeon (no deaths up to that point iirc).
With the extra experience from insane difficulty, the character level has essentially maxed by this time and I'm no longer motivated for the gameplay repetition of the 3 other prides and the slime tunnels just to get to the final fight. Perhaps improvement after 50 (like I think there is in the endless dungeon) would keep the interest as it's always nice to improve as you go along in abilities. There also was a thread on making the east a bit more interesting - which might be good. I always thought that there should be a short-cut to the final fight once you reach 50.
My game goals have evolved to more or less just seeing how a build works up to the point where no new skill addition occurs.
With the extra experience from insane difficulty, the character level has essentially maxed by this time and I'm no longer motivated for the gameplay repetition of the 3 other prides and the slime tunnels just to get to the final fight. Perhaps improvement after 50 (like I think there is in the endless dungeon) would keep the interest as it's always nice to improve as you go along in abilities. There also was a thread on making the east a bit more interesting - which might be good. I always thought that there should be a short-cut to the final fight once you reach 50.
My game goals have evolved to more or less just seeing how a build works up to the point where no new skill addition occurs.
Last edited by HammyHamster on Thu Jun 30, 2016 9:36 pm, edited 1 time in total.
Re: At what point do your characters usually stop?
My solution to this is skipping all the optional zones after Reknor aside from Ardhungol, which I don't really consider optional because Rod of Spydric Poison drops there. I usually hit level 50 in Slime Tunnels or High Peak.HammyHamster wrote:With the extra insane difficulty experience, the character level has essentially maxed by this time.
My wiki page, which contains a guide and resource compilation and class tier list.
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- Halfling
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- Joined: Mon Jul 22, 2013 12:33 am
Re: At what point do your characters usually stop?
HammyHamster wrote:My last character stopped just after Tannen's Tower or Tannen's dungeon (no deaths up to that point iirc).
With the extra experience from insane difficulty, the character level has essentially maxed by this time and I'm no longer motivated for the gameplay repetition of the 3 other prides and the slime tunnels just to get to the final fight. Perhaps improvement after 50 (like I think there is in the endless dungeon) would keep the interest as it's always nice to improve as you go along in abilities. There also was a thread on making the east a bit more interesting - which might be good. I always thought that there should be a short-cut to the final fight once you reach 50.
My game goals have evolved to more or less just seeing how a build works up to the point where no new skill addition occurs.
This is so strange to me, because I'm actually at the opposite end of this; I love gaining prodigies and skills super fast, and in fact I found my last winner (an Ogre Cursed) to be a bit of a slog because it took forever to hit 42. I love having as many dungeons as possible to run around in at close to maximum power (42 in my case) and collecting as many artifacts as possible. Different strokes, I guess.
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- Uruivellas
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Re: At what point do your characters usually stop?
Usually, I make a character aiming for a specific mechanical thing. Maybe I want to have an adventurer with body of fire and wildfire both maxed. Typically, I play for two floors after hitting that point and my interest switches off like a light.
When I do get to the end, I stop after the sorcerers.
When I do get to the end, I stop after the sorcerers.