[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

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HousePet
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#166 Post by HousePet »

There was a fault on the website for a while, where if you downloaded the addon from the page that lists all the different versions of the addon, it appended a - to the file name.
My feedback meter decays into coding. Give me feedback and I make mods.

Snow
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#167 Post by Snow »

Code: Select all

Lua Error: /data/talents/cunning/stealth.lua:181: attempt to compare nil with number
	At [C]:-1 __le
	At /data/talents/cunning/stealth.lua:181 getChance
	At /data/talents/cunning/stealth.lua:192 info
	At /engine/interface/ActorTalents.lua:82 info
	At /mod/class/Actor.lua:5540 getTalentFullDescription
	At /mod/dialogs/LevelupDialog.lua:920 getTalentDesc
	At /mod/dialogs/LevelupDialog.lua:674 tooltip
	At /mod/dialogs/elements/TalentTrees.lua:188 updateTooltip
	At /mod/dialogs/elements/TalentTrees.lua:114 fct
	At /engine/Mouse.lua:78 receiveMouseMotion
	At /engine/Mouse.lua:100 delegate
	At /engine/ui/Dialog.lua:657 mouseEvent
	At /engine/ui/Dialog.lua:399 fct
	At /engine/Mouse.lua:78 
Point planner, shows this error when I mouse over Hide in Plain Sight and Unseen Actions.

There's another error if you compare weaponry while dual wielding in the enhanced (w)ear menu but I can't find it in the logs.

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#168 Post by Zizzo »

HousePet wrote:There was a fault on the website for a while, where if you downloaded the addon from the page that lists all the different versions of the addon, it appended a - to the file name.
Well, that explains that, then. :wink:
Snow wrote:Point planner, shows this error when I mouse over Hide in Plain Sight and Unseen Actions.
[sound F/X: source diving] Ah, a subtle one: those two talents' tooltip descriptions depend on the player's location, and the talent point planner clears the x/y map location of its leveled-up player clone before passing it to the LevelupDialog. I think I must have believed that the clone could somehow get placed onto the map instead of the original player if it had map coordinates. That appears not to be the case (or if it is, do please let me know...), so I've pushed out that fix in release v14a.2.
Snow wrote:There's another error if you compare weaponry while dual wielding in the enhanced (w)ear menu but I can't find it in the logs.
Hmm, do let me know if you get a stack trace for that one; I'm pretty sure that was one of the cases I tested... :?
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#169 Post by Zizzo »

I wrote:
Snow wrote:There's another error if you compare weaponry while dual wielding in the enhanced (w)ear menu but I can't find it in the logs.
Hmm, do let me know if you get a stack trace for that one; I'm pretty sure that was one of the cases I tested... :?
I think I just found it. :oops: One part of the code was deciding that it didn't need to build a comparison candidates list (since it's only supposed to be comparing against the thing you're trying to wield), and another part was trying to use the candidate list that didn't get built to see if it needed to set up <shift>-cycling. That should be fixed in v14a.3, just pushed out. We Apologize for the Inconvenience.™
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#170 Post by Zizzo »

Pushing out v14b, with a convenience tweak for the talent point planner, and merging in the Pragmatic Heroism addon. Now, if you're a ZOmnibus user and you don't want the negative-hit-point information provided by Pragmatic Heroism, you can turn it off via the "Show negative life in tooltips" option under the UI tab of the Game Options dialog; We Apologize for the Inconvenience.™
"Blessed are the yeeks, for they shall inherit Arda..."

Doctornull
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#171 Post by Doctornull »

Got a game-freezing error in some forgotten corner of the universe (a Farportal realm).

It was due to an interaction between a Heroism infusion and a Shield rune, and the bug came from a function in zOmnibus.

Log attached.
Attachments
te4_log.txt.zip
(144.86 KiB) Downloaded 128 times
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#172 Post by Zizzo »

Doctornull wrote:Got a game-freezing error in some forgotten corner of the universe (a Farportal realm).

It was due to an interaction between a Heroism infusion and a Shield rune, and the bug came from a function in zOmnibus.
[sound F/X: source diving] Darn it, I swear I thought I'd caught the last of those… One final (I hope) Minimalist module field that has to be referenced via 'self' from within Pragmatic Heroism's UISet:Minimalist:Resources hook. That's pushed out as v14b.1. We Apologize for the Error.™ :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

Kiralio
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#173 Post by Kiralio »

Trying to add points to Rush in the talent planner on my Ogre Sun Paladin causes a LUA error.

Code: Select all

Lua Error: /data/talents/techniques/techniques.lua:176: attempt to call method 'getStr' (a nil value)
	At [C]:-1 getStr
	At /data/talents/techniques/techniques.lua:176 req
	At .../addons/zomnibus/superload/mod/dialogs/LevelupDialog.lua:269 learnTalent
	At /mod/dialogs/LevelupDialog.lua:949 super_onUseTalent
	At .../addons/zomnibus/superload/mod/dialogs/LevelupDialog.lua:341 onUseTalent
	At /mod/dialogs/LevelupDialog.lua:681 on_use
	At /mod/dialogs/elements/TalentTrees.lua:166 onUse
	At /mod/dialogs/elements/TalentTrees.lua:122 fct
	At /engine/Mouse.lua:58 receiveMouse
	At /engine/Mouse.lua:98 delegate
	At /engine/ui/Dialog.lua:657 mouseEvent
	At /engine/ui/Dialog.lua:399 fct
	At /engine/Mouse.lua:58 

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#174 Post by Zizzo »

Kiralio wrote:Trying to add points to Rush in the talent planner on my Ogre Sun Paladin causes a LUA error.
[sound F/X: source diving] Oh. Stupid copy/paste error. Was passing the levelup dialog to the stat requirement function instead of, y'know, the actual player being leveled up. :oops: :oops: Fixed in version 14b.2, just pushed out. We Apologize for the Inconvenience.™
"Blessed are the yeeks, for they shall inherit Arda..."

Einzbern
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#175 Post by Einzbern »

Got an LUA error when I tried to buy an item from Ancient Automated Archive (defensive items).

Code: Select all

Lua Error: /mod/addons/zomnibus/superload/mod/class/Store.lua:25: attempt to call upvalue 'super_onBuy' (a nil value)
	At [C]:-1 super_onBuy
	At /mod/addons/zomnibus/superload/mod/class/Store.lua:25 onBuy
	At /mod/class/Store.lua:160 fct
	At /engine/ui/Dialog.lua:153 fct
	At /engine/ui/Button.lua:63 fct
	At /engine/Mouse.lua:58 receiveMouse
	At /engine/Mouse.lua:98 delegate
	At /engine/ui/Dialog.lua:657 mouseEvent
	At /engine/ui/Dialog.lua:399 fct
	At /engine/Mouse.lua:58 
Also Opt-in Adventurers Parties doesn't seem to work vs the patrols in the orc campaign.

Crim, The Red Thunder
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#176 Post by Crim, The Red Thunder »

Einzbern wrote:Also Opt-in Adventurers Parties doesn't seem to work vs the patrols in the orc campaign.
THIS. 1000 times this. PLEASE get an update for this.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
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Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#177 Post by Zizzo »

Einzbern wrote:

Code: Select all

Lua Error: /mod/addons/zomnibus/superload/mod/class/Store.lua:25: attempt to call upvalue 'super_onBuy' (a nil value)
*blink* …wait, upvalue? Who the heck is persisting Store:onBuy() to the savefile? How the heck is something persisting Store:onBuy() to the savefile?! :shock:
Einzbern wrote:lso Opt-in Adventurers Parties doesn't seem to work vs the patrols in the orc campaign
Crim, The Red Thunder wrote:THIS. 1000 times this. PLEASE get an update for this.
Right, so where do I get this orc campaign thing from again? Dare I hope source is available? :|
"Blessed are the yeeks, for they shall inherit Arda..."

Einzbern
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#178 Post by Einzbern »

From the new Embers of Rage DLC.

nsrr
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#179 Post by nsrr »

Zizzo wrote:
Einzbern wrote:

Code: Select all

Lua Error: /mod/addons/zomnibus/superload/mod/class/Store.lua:25: attempt to call upvalue 'super_onBuy' (a nil value)
*blink* …wait, upvalue? Who the heck is persisting Store:onBuy() to the savefile? How the heck is something persisting Store:onBuy() to the savefile?! :shock:
Lua Error: /mod/addons/zomnibus/superload/mod/class/Store.lua:25: attempt to call upvalue 'super_onBuy' (a nil value)
At [C]:-1 super_onBuy
At /mod/addons/zomnibus/superload/mod/class/Store.lua:25 onBuy
At /mod/class/Store.lua:160 fct
At /engine/ui/Dialog.lua:153 fct
At /engine/ui/Button.lua:63 fct
At /engine/Mouse.lua:58 receiveMouse
At /engine/Mouse.lua:98 delegate
At /engine/ui/Dialog.lua:657 mouseEvent
At /engine/ui/Dialog.lua:399 fct
At /engine/Mouse.lua:58
I got the same error, also from an AAA, but mine was the tinker vendor. And I really want that 9 steam/turn generator...

I know you just updated all this stuff for 1.4... but I hope you can get it running smoothly for Orcs, this addon makes the game so much nicer. Keep up the good work, and thanks in advance.

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack

#180 Post by Zizzo »

Okay, I am officially orced up. Preliminary questions:
  • The problem with the Ancient Automated Archive things looks like what I was afraid it might be. Gonna be tricky superloading around something that modifies its functions in situ… It looks like these things are random events, though; is there someplace I can find one reliably for testing? For that matter, where can they appear? That may influence whether I can back-patch existing broken stores (assuming I can figure out how to… :? ]
  • Can you be more specific about how Opt-in Adventurers Parties isn't working? Is it no longer protecting from the current baddies (adventurer parties/ziguranth patrols/orc patrols), or is there some new baddie we need protecting from? If the latter, will we want a separate EoR-specific game option to control it?
"Blessed are the yeeks, for they shall inherit Arda..."

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