I wrote:For that matter, now that I think of it, I'm not sure a character gets enough category points to unlock enough talent trees based on different stats (and then enough talent points to push the T4 talents in them) to end up needing five stats at 54 — and a lot of trees top off at a stat requirement of 44, which I think a level-50 character gets enough stat points to manage for five stats anyway.
Welp, turns out I was wrong about that: testing reveals that a Cornac Berzerker that gets Spell/Divination from an escort can unlock that and Technique/Field Control and max Execution, Thick Skin, Evasion, Slow Motion and Premonition, at a total cost of 2 category points, 7 class points, 48 generic points and 164 stat points, one more than the player gets (depending on how Wyrm Bile breaks, which the planner doesn't simulate anyway).
A compromise, then: we'll have the planner auto-spend stat points to satisfy talent requirements as long as the player has any left, and if they don't have enough, we'll let them push the talent anyway but warn them that they'll need stat-boosting gear. That's going out as v9r.