1.4 Beta6 testing! GOGOGO!

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rift42
Wayist
Posts: 25
Joined: Sun Apr 20, 2014 2:18 pm

Re: 1.4 Beta6 testing! GOGOGO!

#136 Post by rift42 »

FreePaperclips wrote:
darkgod wrote:
FreePaperclips wrote:Still having problems with respecing. New character. 1.4.0b6
Can I see a savefile please ?
Crap. Saved over it, but I'll reproduce it. I've been trying to narrow what triggers the bug. I think it's related to what skills you respec out of and then later spec back into.

New problem now though: negative mods aren't showing up on the right hand side of the screen.
Image
Image

It's happening at different zoom settings, testing on other characters now.

OK new AB still isn't showing poison/saturation/etc... :(

Edit:
PS:
Shalore AB: AFTER creation, I placed two class points into Lighting and two into Flame. Leveled in Trollmire. Returned to Derth and could only remove three of the four class points. No other changes made to character. File below.
https://drive.google.com/file/d/0Bwt84M ... sp=sharing

PPS: This character is also having the weird status effect feedback issues.
It looks like you're using a bunch of addons, which likely have not been tested with the 1.4. Does this happen without addons? I tried making a shalore AB on nightmare adventure (what yours was I believe), with just 2 points in both fire and lightning and on returning to derth was able to remove all 4 points after getting to level 7.

rift42
Wayist
Posts: 25
Joined: Sun Apr 20, 2014 2:18 pm

Re: 1.4 Beta6 testing! GOGOGO!

#137 Post by rift42 »

On Beta 6:

Following the directions of removing all class talents at character creation, go to trollmire, add 2 to lightning and 2 to flame, get a few levels, then go to derth.

With no addons, everything was fine.

Adding just Ashes from 1.3.3 and I can reproduce the problem as well (only 3/4 talents removable). Perhaps there is some weird interaction with Ashes, or maybe there is an element of randomness and it doesn't have anything to do with it).

Here's another save file with the issue, if it'll be of any help:
https://drive.google.com/file/d/0B_p3F6 ... zJHNWJ4cE0

FreePaperclips
Higher
Posts: 53
Joined: Tue Jan 27, 2015 8:50 am

Re: 1.4 Beta6 testing! GOGOGO!

#138 Post by FreePaperclips »

You're absolutely right that I should have tested that first. To see if that was it (and/or narrow down which was the problem) I just ran a test without any addons or dlc (test character below). The problem is still there however and so is the feedback issue. I just cast flame on myself and am suffering from the "Burning" effect but have no icon in the upper right.

https://drive.google.com/file/d/0Bwt84M ... sp=sharing

rift42
Wayist
Posts: 25
Joined: Sun Apr 20, 2014 2:18 pm

Re: 1.4 Beta6 testing! GOGOGO!

#139 Post by rift42 »

FreePaperclips wrote:You're absolutely right that I should have tested that first. To see if that was it (and/or narrow down which was the problem) I just ran a test without any addons or dlc (test character below). The problem is still there however and so is the feedback issue. I just cast flame on myself and am suffering from the "Burning" effect but have no icon in the upper right.

https://drive.google.com/file/d/0Bwt84M ... sp=sharing
Weird, I downloaded your save file and the burning icon is showing when I load.

I'm running 48x48, Modern, 185% zoom... Tried lowering the zoom to 90, and up to 250, and still showed the icon...

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: 1.4 Beta6 testing! GOGOGO!

#140 Post by Doctornull »

1.4b6 - tried a Berserker, found a font size bug:

Image
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: 1.4 Beta6 testing! GOGOGO!

#141 Post by HousePet »

Re: The no display of detrimental effects:

Try moving the status bar a bit to the left. The detrimental effects display to the right of the beneficial ones, so yours are likely off the screen.
My feedback meter decays into coding. Give me feedback and I make mods.

FreePaperclips
Higher
Posts: 53
Joined: Tue Jan 27, 2015 8:50 am

Re: 1.4 Beta6 testing! GOGOGO!

#142 Post by FreePaperclips »

HousePet wrote:Re: The no display of detrimental effects:

Try moving the status bar a bit to the left. The detrimental effects display to the right of the beneficial ones, so yours are likely off the screen.
Boy do I feel silly. It must have gotten moved out of place when I was playing with the zoom and adjusting things.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: 1.4 Beta6 testing! GOGOGO!

#143 Post by HousePet »

Though it is still an issue. How does that box handle running out of space?
My feedback meter decays into coding. Give me feedback and I make mods.

FreePaperclips
Higher
Posts: 53
Joined: Tue Jan 27, 2015 8:50 am

Re: 1.4 Beta6 testing! GOGOGO!

#144 Post by FreePaperclips »

From some quick testing, it looks like the "box" will move the first (beneficial effect) column right up to (but not overlapping or beyond) the edge of the screen. Moving it to to top of the screen simply reorients the columns and moving it to the left will cause the first column to partially (but not fully) overlap the screen.

This is all tested on a 1280x1024 monitor though and may look differently on (at?) different ratios and sizes.

axored
Yeek
Posts: 13
Joined: Tue Nov 04, 2014 5:48 pm

Re: 1.4 Beta6 testing! GOGOGO!

#145 Post by axored »

I hope a way for demonologists to regain stamina to make it into 1.4! My suggestion is for Demon Horns to allow stamina leech on follow up hits rather than life. I made a more detailed post in the Ideas forum. I just tried the demonologist class and I love it, but I think the class would be more fun if one didn't have to spend longer fights bumping rather than using active skills (with an appropriate amount of effort and strategy of course).

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: 1.4 Beta6 testing! GOGOGO!

#146 Post by Parcae2 »

I have also experienced the "can only unlearn 2 class talents" bug.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: 1.4 Beta6 testing! GOGOGO!

#147 Post by Mordy »

Thinking about it, this could explain what happened on my trial "cold" Archmages. I learned 2 Fire and 2 Lightning at start to carry me through the starting area. Then I can never unlearn one of the Fire talent points in the end.

From what I see, this happens because I didn't unlearn the Arcane Power talent in the starting screen. Somehow, even if I remove all the points in Fire, then put them in again, that first point is considered has having been taken before Arcane Power.

FreePaperclips
Higher
Posts: 53
Joined: Tue Jan 27, 2015 8:50 am

Re: 1.4 Beta6 testing! GOGOGO!

#148 Post by FreePaperclips »

Mordy wrote:Thinking about it, this could explain what happened on my trial "cold" Archmages. I learned 2 Fire and 2 Lightning at start to carry me through the starting area. Then I can never unlearn one of the Fire talent points in the end.

From what I see, this happens because I didn't unlearn the Arcane Power talent in the starting screen. Somehow, even if I remove all the points in Fire, then put them in again, that first point is considered has having been taken before Arcane Power.
I never left a point in Arcane Power so I don't think that's where the bug is introduced.

Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

Re: 1.4 Beta6 testing! GOGOGO!

#149 Post by Relic »

b6 - alchemist

Were the icons for lightning infusion and dynamic recharge switched to the wrong talents? The second talent icon looks like all the other infusions. The first Icon seems a bit out of place unless all the other infusion tree icons are being redone to that style on the same update.

Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

Re: 1.4 Beta6 testing! GOGOGO!

#150 Post by Relic »

b6

Targeting when you have a telepathy still tries to target through walls if you detect the critter type you have telepathy for.

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