I don't mean to be a pest, but I searched around for this one to no avail.
I don't quite understand how to set golem talent weights (under Define Tactical Talents Usage).
I thought it was 0 = off, 1 = use before > #, 2 = use after one, before > #, and onward.
This does not seem to be true, or I am missing something, or I am dumb.
Any hints?
Tactical Talent usage
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Re: Tactical Talent usage
Usually when things use the term "weight" a higher number means that it is more likely to be used.
So a 10 would be much more likely to be used than a 1. I cannot say for certain that this is the case here.
So a 10 would be much more likely to be used than a 1. I cannot say for certain that this is the case here.
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Tactical Talent usage
Looking through the code, I think it's a multiplier based on the default ai weighting. Most talents have a tactical field that the ai reads to determine when to use them - for instance, rush has: "tactical = { ATTACK = { weapon = 1, stun = 1 }, CLOSEIN = 3 }", meaning for instance if the enemy wants to close in it'll give it 3 points or whatever when picking what talent to use. So if you gave rush a weight of 2, it'd effectively double all those values.
Basically, if it has several talents it wants to pick from you can tell it which want you want to use more. But it won't use a talent no matter how high you set it if it dosen't think it'll be useful.
Basically, if it has several talents it wants to pick from you can tell it which want you want to use more. But it won't use a talent no matter how high you set it if it dosen't think it'll be useful.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Tactical Talent usage
In the Summoner screen that lets you control summons behaviour, it explains that 0 is off and other numbers are relative likelihood. Basically higher numbers should be prioritised.
e.g.
3 is 3 times more likely than 1
6 is 3 times more likely than 2
I assume Alchemist golem is the same.
e.g.
3 is 3 times more likely than 1
6 is 3 times more likely than 2
I assume Alchemist golem is the same.
Re: Tactical Talent usage
Talents are also flagged as being useful in different situation, so I would not be surprised if it used a talent with a rating of 1 over a talent with rating 10 just because the situation suggested to use a particular type of talent.
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