PlayerRun:checkDir('block_run')

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Zizzo
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PlayerRun:checkDir('block_run')

#1 Post by Zizzo »

For future engine versions, it would be useful if the local function checkDir() in engine.interface.PlayerRun were somehow accessible to or configurable by modules --- possibly by making it a full-fledged method, or by providing some mechanism to have it check for an Entity property other than 'block_move'.

[My motivation is that T2 has terrain types that block running but not walking, like lava or deep water.]
"Blessed are the yeeks, for they shall inherit Arda..."

darkgod
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Re: PlayerRun:checkDir('block_run')

#2 Post by darkgod »

will be in 1.4 :)
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Zizzo
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Re: PlayerRun:checkDir('block_run')

#3 Post by Zizzo »

darkgod wrote:will be in 1.4 :)
Excellent! Much obliged.
"Blessed are the yeeks, for they shall inherit Arda..."

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