grobblewobble wrote:Zonk wrote:Anyway, I know Ogre Sun Paladins are amazingly fashionable, but what other classes are Ogres good at? And I don't mean just because of the 2h wielding thing, although that of course must be considered.
When you do not make use of the two-hander special ability, Ogres are a good generic race. Long term, they're a better Cornac. Because the 4th racial skill includes (but is not limited to) gaining an extra inscription slot, which is everything that Cornac ever gets. And Cornac is considered good..
Compared to Cornac, long term you get the same advantage, but with 4 additional generic abilities on top, as well as extra hitpoints.
The big Cornac advantage is that a lot of classes have a locked level 1 category with an important mobility or durability talent like rush in combat techniques or time shield in spell/temporal and cornacs can get them early where other races have to delay to level 10 and that in turn delays their advanced category unlocks.
Ogres, on the other hand, have an inscription advantage. I think that's going to be better in the long run than the oversized weapon. The power penalty is really painful for everything except melee where the 120% strength mod offsets it and the off-hand proc power reduction and skill point requirements really hurt.
I think Wyrmic is the only class that really benefits from going two hander and shield. They have the perfect combination of size relevance, attacks that use melee damage and therefore get that 120% strength mod, attacks based directly on a stat rather than mindpower, and multiple unlocked combat style trees.
Oversized weapon Sun Paladin is seriously overrated. The build doesn't even start to come together until quite late and there just aren't enough talent points to do it without short changing something important. Running a sun paladin and NOT using an oversized weapon may be a good choice. Weapon of Light's extension of shield durations synergizes well with the ogre racials.