Does damage modifiers affect his bomb damage?
Or there is no sense to collect "+%" gear?
Alchemist "damage mods."
Moderator: Moderator
Alchemist "damage mods."
English isn't my native language.
Re: Alchemist "damage mods."
one bonus being big does not make others irrelevant.
may may be slightly less needed, but staffs still help.
all +% stack up to the cap.
if you are at the cap, you can swap some gear.
but if you'r not, take all you can.
and yes, the infusion +% do increase bomb damage.
may may be slightly less needed, but staffs still help.
all +% stack up to the cap.
if you are at the cap, you can swap some gear.
but if you'r not, take all you can.
and yes, the infusion +% do increase bomb damage.
Re: Alchemist "damage mods."
I'm talking about +% damage modifiers on equipment like robes, boots etc, not infusions.
English isn't my native language.
Re: Alchemist "damage mods."
They do. [If you want to focus on one element don't forget Damage Pen.]
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Re: Alchemist "damage mods."
+% does affect the bomb. from all sources. up to the cap. getting +% from gear does help.
bombs do physical damage by default, and all physical +% increase the damage.
when you use infusion, then bomb do damage of that infusion, and +% of that damage type increase the damage of the bomb.
edit
*looks at the picture above* i am sorry, there is no cap for damage. only resistance has a cap.
bombs do physical damage by default, and all physical +% increase the damage.
when you use infusion, then bomb do damage of that infusion, and +% of that damage type increase the damage of the bomb.
edit
*looks at the picture above* i am sorry, there is no cap for damage. only resistance has a cap.