Betatest 1.3: beta9 is up!

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darkgod
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Re: Betatest 1.3: beta9 is up!

#16 Post by darkgod »

Can you show up on #tome on irc.rizon.net please donkatsu I need more tests
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Mordy
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Re: Betatest 1.3: beta9 is up!

#17 Post by Mordy »

The lines bug while using shadow blast is still on b9.

darkgod
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Re: Betatest 1.3: beta9 is up!

#18 Post by darkgod »

Mordy, hum, can you join up on #tome on irc.rizon.net in like 1h/2h or so ? I'll need more testing in realtime.

Few things, does it always happen, no matetr where you cast ?
Does it happen if you disable tilesets in the video options ?
Does it happen if yo disable shaders ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Death From Above
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Re: Betatest 1.3: beta9 is up!

#19 Post by Death From Above »

I'm sorry if this is the dumbest dumb question, but where is a 1.3 changelog? I can't find one, just want to see what skills are being tweaked.
I've killed a hell of a lot of people to get to this point, but I've only one more. The last one. The one I'm driving to right now. The only one left.

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Mordy
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Re: Betatest 1.3: beta9 is up!

#20 Post by Mordy »

I already mentioned that in another post but, there is ALWAYS something weird going on on the top left corner of the screen while using shadow blast. Some faint image is displayed and sometimes it bugs and shows lots of horizontal or vertical lines. That faint image seems to follow the shadow blast circle animation in fact (shows up big and scales down quickly). When I disabled just that part of the skill through modding, the bug wasn't present anymore.


Disabling tilesets : no effect.
Disabling tilesets and shaders made the extreme line corruption impossible to reproduce but the faint texture is still here so as a rough guess.

The visibility of that image is also directly linked to the visibility of the circle. Moving the camera away from the circle causes the effect to disappear.

Edit : it's not exactly linked to the visibility of the effect but moving the circle to the border of the screen tend to make the effect to disappear.

jotwebe
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Re: Betatest 1.3: beta9 is up!

#21 Post by jotwebe »

Death From Above wrote:I'm sorry if this is the dumbest dumb question, but where is a 1.3 changelog? I can't find one, just want to see what skills are being tweaked.
This is has the commit messages for the git, which is probably the closest thing to a changelog until someone wirtes one: http://git.net-core.org/tome/t-engine4
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Stuntofthelitter
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Re: Betatest 1.3: beta9 is up!

#22 Post by Stuntofthelitter »

Mindslayer's Mindlash ability (psionic/focus) says "knocking them off balance for 2 turns (-15% global speed)" instead of (-15% global damage).
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HousePet
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Re: Betatest 1.3: beta9 is up!

#23 Post by HousePet »

Stuntofthelitter wrote:Mindslayer's Mindlash ability (psionic/focus) says "knocking them off balance for 2 turns (-15% global speed)" instead of (-15% global damage).
Bleh. :P

0player had a list of 1.3 changes, but I can't find the link.
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Castler
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Re: Betatest 1.3: beta9 is up!

#24 Post by Castler »

Death From Above wrote:I'm sorry if this is the dumbest dumb question, but where is a 1.3 changelog? I can't find one, just want to see what skills are being tweaked.
ToME Tips has a list of talent changes in each version. The changes for 1.3beta are here (at least, until 1.3 is actually released).

The list of changes is really big, so you may want to look at more specific areas, like the ogre race or the redesigned chronomancers (as compared to their 1.2.5 incarnation).
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

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