That's a really cool idea!HousePet wrote: (Gnaw is crap though, make it a passive that procs on melee hits.)
Also good point about Liches, they can use some revamping too.
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That's a really cool idea!HousePet wrote: (Gnaw is crap though, make it a passive that procs on melee hits.)
Also Bone Shield.HousePet wrote:Poison and bleed immunity have one side use: They reduce the number of physical effects that could get in the way of curing something bad.
Dunno about bleeds, the only dangerous thing is probably drems in the Bellow, but poisons can be very nasty. Also there's a pinning poison.HousePet wrote:Poison and bleed immunity have one side use: They reduce the number of physical effects that could get in the way of curing something bad.
It doesn't really resolve the main reasons why liches are bad:Delmuir wrote: Ultimately, I think they're a special case and here is my proposed solution:
It should probably be a part of a necro rework. The class is clunky to say the least.Mankeli wrote: Edit. Maybe the lichform buff should be its own thread?
It's the source of many of the undead related problems, yeah. It's something to consider for 1.4.Housepet wrote: Perhaps the difference in usefulness between runes and infusions is a problem?
If the difference wasn't as large, the compensation for the loss of infusions would be adequate.
I'd rather do away with stat requirements than enforce them. At least this system gives you flexibility. You can decide what prodigy you want on level 30, you don't have to invest in a stat from level 1 in order to get it.grobblewobble wrote: But if prodifies and talents would check their stat requirements against unmodified stats, people who want Thick Skin would actually need to invest in Con first. (And likewise for other stats.) In my opinion this would be an improvement in any case, because as it stands, the stat requirement of a prodigy is meaningless.