Questions from a newb.

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TrixieWolf
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Joined: Sun Oct 26, 2014 12:02 am

Questions from a newb.

#1 Post by TrixieWolf »

Hey guys. I'm currently in the infancy of working on an Ang variant. It's based on vanilla, and I'm changing a lot of stuff including pulling in Z's magic system.

T4 looks pretty amazing, and I'm fairly certain that Lua > C even though I don't know Lua just yet. :) This tempts me to switch gears, but I'm almost certain it would be faster to muck through awful C code to get what I want than to attempt to turn T4 into anything resembling Angband.

With Angband and variants at least I have access to editable files, and the source is easy to locate and modify (if more than a bit convoluted). I can't find anything in the ToME dl packages except a tree of examples, which while thorough, haven't revealed enough to me yet.

My questions are these:

0) Is T4 set up so generically that you have to create the code for things like character stats, attacks, movement, anything-other-than-basic-UI, etc.?

1) Is there a library of monsters, spells, images, actions, etc. that we can use, or does all this need to be created from scratch? If this is available, where is it?

2) What you would recommend in my situation?

Many thanks for your time and response!

PureQuestion
Master Artificer
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Joined: Fri Feb 03, 2012 3:53 am

Re: Questions from a newb.

#2 Post by PureQuestion »

In the ToME installation folder, open game/modules and open the file tome-1.2.4.team using WinRAR. This is the lua source code of ToME itself, as loaded into T-Engine.

grayswandir
Uruivellas
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Re: Questions from a newb.

#3 Post by grayswandir »

Similarly, game/engines/te4-1.2.4.teae is also a zip file.\
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

TrixieWolf
Posts: 3
Joined: Sun Oct 26, 2014 12:02 am

Re: Questions from a newb.

#4 Post by TrixieWolf »

Thank you both!

Marson
Uruivellas
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Re: Questions from a newb.

#5 Post by Marson »

In simple terms, the 'engine' handles the UI, movement, combat, etc.: the core functions. The 'module' is the data that gets plugged into the engine that fleshes out the specific details, so things like race, class and weapon stats, talent functions, level maps, etc. You can think of the engine like the 'd20 system' and a module like '4th ed D&D + a campaign'.

TrixieWolf
Posts: 3
Joined: Sun Oct 26, 2014 12:02 am

Re: Questions from a newb.

#6 Post by TrixieWolf »

PureQuestion wrote:...using WinRAR.
Also--not that this was requested, but WinRAR is just terrible. :P I use IZArc.

Feel free to ignore that gripe. :)

Ambrelium
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Re: Questions from a newb.

#7 Post by Ambrelium »

How to compile on premake4?

0player
Uruivellas
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Joined: Fri May 24, 2013 4:27 pm

Re: Questions from a newb.

#8 Post by 0player »

Just download and run premake4, it's a single file. It will generate a makefile for you, so you can then make.

(Also, welcome to the lua land! we count from 1 here :D)

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