Issue with current version (graphics).

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Soulont
Low Yeek
Posts: 5
Joined: Tue May 07, 2013 2:01 pm

Issue with current version (graphics).

#1 Post by Soulont »

I am using the current version of ToME but I still have dated Graphics (e.x. auras are still swirling sprites).

Is this an issue with hardware, lua error, corrupted file, or something else?

Here are some visuals: http://imgur.com/a/Hz8p0

I appreciate any help possible.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Issue with current version (graphics).

#2 Post by Suslik »

Turn on opengl shaders support in video options. If you cannot, then your GPU does not support shaders(or reports so).

Soulont
Low Yeek
Posts: 5
Joined: Tue May 07, 2013 2:01 pm

Re: Issue with current version (graphics).

#3 Post by Soulont »

I can toggle those options on/off, (All are turned on) but to no affect.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Issue with current version (graphics).

#4 Post by Sradac »

If you have an integrated Intel chipset, that's the problem which is what I have. Whatever OpenGL library DG uses isnt one of the "common" ones that this chipset recognizes. It's a bit frustrating that I can play Diablo 3 or Torchlight 2 on max settings just fine with little to no slowdown, but can't get "cool" graphics in a roguelike but thats just the way it is.

Soulont
Low Yeek
Posts: 5
Joined: Tue May 07, 2013 2:01 pm

Re: Issue with current version (graphics).

#5 Post by Soulont »

Yup, that's exactly what I have. It's a unique problem.

I was wondering if that was the main problem and I guess I was right.

Thanks for the help.

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