Democratic dragons 2 part.2

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general dragonyness, tree fusion, active vs passive, and a post fungus wyrmic

Poll ended at Mon Jul 14, 2014 3:45 am

we should have an aspect tree for traits shared by all dragon types
6
29%
no general dragonyness is stoopid
0
No votes
why not just shove the melee boosting into this general dragon tree
0
No votes
no lets throw in mindstars instead
0
No votes
both those ideas are stupid lets just have the tree be its own thing
5
24%
lets have the tree be more passive abilities like grey did
2
10%
nah lets just shove swallow, wing buffet, and bellowing roar in(primarily active tree)
3
14%
[no more fungus only] okay lets make a new more dragony tree to replace fungus
4
19%
[no more fungus only] we already have a way too many trees lets just shove it in existing ones
1
5%
other/post below
0
No votes
 
Total votes: 21

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astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Democratic dragons 2 part.2

#1 Post by astreoth »

continuation of http://forums.te4.org/viewtopic.php?f=39&t=41783

check the earlier ones for details, keep discussion to the relevant topics, voters look below to be informed. alright lets get this done.

general dragon aspect
we should have an aspect tree for traits shared by all dragon types
add a new tree for commonalities between most if not dragon types

no general dragonyness is stoopid
pretty much just not doing the above and making most of this poll redundant


melee, mindstar or neither inclination for general dragon aspect
why not just shove the melee boosting into this general dragon tree
put powerful melee boosting into the tree

no lets throw in mindstars instead
gear the tree to encourage mindstars

both those ideas are stupid lets just have the tree be its own thing
either keeping it neutral to melee and mindstar or equally beneficial for both of them


passive vs active
lets have the tree be more passive abilities like grey did
tree can still have active parts but it'll mostly be for passives or sustains

nah lets just shove swallow, wing buffet, and bellowing roar in(primarily active tree)
doesn't have to be those ability's or active only but will mostly be active ability's with some passive components for the thematic's


yeah this is just what to do if we remove fungus from wyrmics
[no more fungus only] okay lets make a new more dragony tree to replace fungus
new generic or class tree with more draconic defensive abilitys will be added to fill the gap left by fungus

[no more fungus only] we already have a way too many trees lets just shove it in existing ones
yeah no new tanking tree just shove more defense and recovery power into the other trees

other/post below
do what it says

astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: Democratic dragons 2 part.2

#2 Post by astreoth »

wow is the buzz about remaking wyrmic dying down or do people only care about breaths and stuff that's already been covered?

Davion Fuxa
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Re: Democratic dragons 2 part.2

#3 Post by Davion Fuxa »

Think it's moreso that we've already had a big poll and less people care about continuing to vote. That happens with multiple polls - subsequent polls get less votes.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
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astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: Democratic dragons 2 part.2

#4 Post by astreoth »

huh yeah that makes sense in that case guess this'll be the last one since most major issues seem to be covered and theirs no real point if people aren't voting.

plus at this point driving it farther will mean getting into designing levels of depth that won't be anywhere near practical to put into poll form.

anonymous000
Thalore
Posts: 165
Joined: Sun Mar 09, 2014 5:07 am

Re: Democratic dragons 2 part.2

#5 Post by anonymous000 »

People are not really voting now. It is time to drive more actions and to remake them according to the options that get the highest vote, no matter how close the alternative options are. I guess we need to start a new thread discussing the relevant details, or do you want to wait until the polls end officially?

1. The breaths to be remaked according to the results in this thread http://forums.te4.org/viewtopic.php?f=39&t=41818

2. The mindstar tree, what is the machanic of this tree: caster spells with low cooldown, close range AOE, etc

3. As specialization gets a slightly higher vote we should encourage specialization. So how specialization should done (make the talents synergise with each other, passive elemental damage boost in each talent like the passive resistance granted by the talents now, etc), but keep gearing towards all dragon types viable

4. How the passives/sustains should be added, embedded in the actives like SageAcrin did or just add some new passives/ssutains

5. Fungus & general dragoness: I suggest we keep the Fungus tree, the options tie but the advantage of keeping Fungus is that it is already available. Or we can tweak the Fungus tree using some of the suggestions made for the substitute

6. Bellowing Roar/Swallow/Wing Buffet in one tree

Davion Fuxa
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Re: Democratic dragons 2 part.2

#6 Post by Davion Fuxa »

I'd probably suggest waiting for polls to end. As inactive as the polls might be, I know on my own poll it seems like a new person votes every 24 hours (Been watching the vote count). It's only a 48 hour wait anyways.

There is also the issue of using Air Capacity and the idea of a 'Charged Breath Attack' Talent to throw in as well - though with the way my current poll is going I don't think there's a lot of wiggle room for it.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
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astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: Democratic dragons 2 part.2

#7 Post by astreoth »

we should have an aspect tree for traits shared by all dragon types 29% 29% [ 6 ]
no general dragonyness is stoopid 0% 0% [ 0 ]
why not just shove the melee boosting into this general dragon tree 0% 0% [ 0 ]
no lets throw in mindstars instead 0% 0% [ 0 ]
both those ideas are stupid lets just have the tree be its own thing 24% 24% [ 5 ]
lets have the tree be more passive abilities like grey did 10% 10% [ 2 ]
nah lets just shove swallow, wing buffet, and bellowing roar in(primarily active tree) 14% 14% [ 3 ]
[no more fungus only] okay lets make a new more dragony tree to replace fungus 19% 19% [ 4 ]
[no more fungus only] we already have a way too many trees lets just shove it in existing ones 5% 5% [ 1 ]
other/post below 0% 0% [ 0 ]
okay results are in and well disappointing not many people voted and a lot of options were just landslide victorys.

okay a general dragonyness tree that is neutral to both melee and mindstars is what well all the voters want nobody even touched the other options here.

as for making the tree primarily passive or active, active wins by one vote but so few voted I'm not really sure what to make of that.

and for what to do if fungus is removed yeah everyone wants a new tree I'm the only one to vote for the other option wanted to expand the capability's of swallow to compensate for no fungus by eating everything and everyone oh well class isn't made yet.

so with the previous results of
and the people want

a valid choice between melee and mindstars,

some kind of new limiter on breaths like air use or charging,

could go either way with keeping fungus or not which is pretty surprising so guess the trees fate is devs choice,

and finally want breaths to be powerful more than spamable which makes sense in conjunction with wanting a limiter.

as well as this stuff from the last poll
okay results are in and the kind of remake the people want for wyrmic is

expansion of the existing melee options

retuning of the draconic aspect mechanic instead of replacement of it

primarily passive aspects

as for gearing the class for either draconic specialization or diversification unlike the others theirs no overwhelming majority here so people would probably be happy enough either way.
so yeah no more polls for now since this one went so poorly only landslides or could go either ways.

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