I suppose that's supposed to be an '8', not aDelmuir wrote:(at levelthe Forgery of the Haze clone...

I completely agree with you here. Nightfall is easily 5/1/5/5, and has a different style of play than an archmage (read: more running away). Also, Chill of the Tomb was probably my #1 necromancer killer until I came to my senses and stopped using it.Delmui wrote:1. I reject the notion that a Necromancer sans minions would really struggle without a second casting tree. ... I'm more likely to kill myself with Chill of the Tomb, ha ha
Cold is underpowered, but a +10% damage boost from a dark-themed skill is negligible. Wouldn't it be more thematic and synergystic if it gave a cold damage boost of up to some % (25? 33? 40?) of your +%dark damage, and slightly nerf the dark affinity?Delmuir wrote:2. I firmly support Frostdusk because if I'm playing a caster necro, I want that bonus to both. Cold is already underpowered compared to fire/arcane/lightning and it also lacks great cold-based equipment. Frostdusk helps to equalize that.
I strongly disagree that it is a late-game skill. For my minion-based necromancers, it is a *priority* to 5/5 it for the protection. Manathrusts to the back are a huge cause of stupid deaths and aggravation.Delmuir wrote:4. I disagree with Dark Empathy. It really only has value late, late in a game. More so, my suggestion is to make it an active spell rather than a passive one which should cut some of the power.
No meaningful comment on the 'Animus Purge/Forgery of Haze', other than that I'd prefer them to stay as they are.