Nullpack 2019-02-21: Gravitic Infantry

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malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Nullpack v26: Less Is More

#121 Post by malboro_urchin »

Doctornull wrote:
malboro_urchin wrote:Problem is, the error keeps occurring. Even after I delete the old nullpack.teaa from /game/addons and insert the new version into that same place, I get the same issue I described above when trying to start a new game.
Do you have any other duplicate addons?

From your previous log, I think you might have Arcanum and Midnight installed twice as well... sort your directory by name, so duplicates are easy to find, and remove all the old ones.

Cheers!
By directory, you mean TOME/t-engine-windows-x.x.x/game/addons, correct? I only see one version of each of my mods in there, no duplicates. Does a mod's data show up somewhere else?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack v26: Less Is More

#122 Post by Doctornull »

malboro_urchin wrote:By directory, you mean TOME/t-engine-windows-x.x.x/game/addons, correct? I only see one version of each of my mods in there, no duplicates. Does a mod's data show up somewhere else?
That's one place, yeah.

Maybe you also put some old ones in C:\Users\Shabbir\\T-Engine\4.0\addon ? That's another path which your log indicates might be checked.

If you can't find the duplicate addons, start another game and post the new log.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Nullpack v26: Less Is More

#123 Post by malboro_urchin »

Doctornull wrote:
malboro_urchin wrote:By directory, you mean TOME/t-engine-windows-x.x.x/game/addons, correct? I only see one version of each of my mods in there, no duplicates. Does a mod's data show up somewhere else?
That's one place, yeah.

Maybe you also put some old ones in C:\Users\Shabbir\\T-Engine\4.0\addon ? That's another path which your log indicates might be checked.

If you can't find the duplicate addons, start another game and post the new log.
Is it possible that there's a conflict between the Nullpack and HousePet's Tempus Fugit addon?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Seian Verian
Higher
Posts: 51
Joined: Sat Dec 21, 2013 5:40 pm

Re: Nullpack v26: Less Is More

#124 Post by Seian Verian »

malboro_urchin wrote:
Doctornull wrote:
malboro_urchin wrote:By directory, you mean TOME/t-engine-windows-x.x.x/game/addons, correct? I only see one version of each of my mods in there, no duplicates. Does a mod's data show up somewhere else?
That's one place, yeah.

Maybe you also put some old ones in C:\Users\Shabbir\\T-Engine\4.0\addon ? That's another path which your log indicates might be checked.

If you can't find the duplicate addons, start another game and post the new log.
Is it possible that there's a conflict between the Nullpack and HousePet's Tempus Fugit addon?
Unlikely. I have both and have no issues.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack v26: Less Is More

#125 Post by Doctornull »

malboro_urchin wrote:Is it possible that there's a conflict between the Nullpack and HousePet's Tempus Fugit addon?
According to someone on Steam, using Tempus Fugit causes the Heavy to not get his trademark artifact shield, so there might be other conflicts. I dunno.

If you post your log, I can look at it.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Nullpack v26: Less Is More

#126 Post by HousePet »

Ah, we both have a talent called Far Strike.
That will not work.
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack v26: Less Is More

#127 Post by Doctornull »

HousePet wrote:Ah, we both have a talent called Far Strike.
That will not work.
Yeah that sounds like a recipe for a conflict.

Is yours recent? Or is mine the namespace usurper?

EDIT: Well whichever, I just uploaded a changed internal name so we won't conflict.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
Sher'Tul Godslayer
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Joined: Tue Jun 18, 2013 10:46 pm
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Re: Nullpack v26: Less Is More

#128 Post by Doctornull »

Next update will come out when 1.1.6 drops, and it's going to be vastly incompatible with existing saves, but this incompatibility is because I've vastly reduced the chance of conflicts with other addons in the future.

Other changes:
- Far Fist tree (Transcendent Fist class) re-work to better support the option of TK grasping a big weapon rather than a gem.
- Brawler-hybrids start with a point in Unarmed Mastery rather than Double Strike.
- Former Humans (i.e. Skeletons and Ghouls) may now be Embers of Gerlyk.
- Maybe some new trees if I have time before 1.1.6 drops :)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Nullpack v26: Less Is More

#129 Post by StarKeep »

Infinite lua spam upon an enemy using Pull of Gravity on me.

Code: Select all

[LOG]	Adariwe the elven warrior casts Pull of Gravity.
[SPELL CRIT %]	12.5
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /engine/Map.lua:481: attempt to compare table with number
stack traceback:
	/engine/Map.lua:481: in function 'map'
	/data-nullpack/talents/chronomancy.lua:299: in function 'damtype'
	/engine/interface/ActorProject.lua:197: in function 'project'
	/data-nullpack/talents/chronomancy.lua:297: in function </data-nullpack/talents/chronomancy.lua:284>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:174 useTalent
	At /mod/ai//tactical.lua:382 runAI
	At /mod/ai//tactical.lua:408 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1141 
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack v26: Less Is More

#130 Post by Doctornull »

StarKeep wrote:Infinite lua spam upon an enemy using Pull of Gravity on me.
Thanks, I can replicate it.

I wonder what changed, it did work previously.

Fix coming when I figure one out.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack v26: Less Is More

#131 Post by Doctornull »

Fixed. This was a minor patch to v27, and won't break saves.

Save-breaking content still reserved for 1.1.6 as promised.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2014-01-21: Stormwarden

#132 Post by Doctornull »

The New! Stormwarden builds on the Striker's Thunderstrike tree, but has no Stealth with which to buff that tree's damage, so for the Stormwarden that tree will be for just mobility and control. For damage, he's got a new Arcane Surge tree, which provides an arsenal of expensive but short-lasting self-buffs. Shalore ought to enjoy these effects.

They've also got a new generic tree, Mage Warden, which I think might be viable for other archetypes. Maybe this tree could stand as an Angolwen award for non-casters who kill Urkis? Tell me what you think.

In terms of lore, I see these guys as the fore-runners of the Temporal Warden class. They've got the same fighting style in terms of mobility and weapon-swapping, but they're not nearly as unified in theme, and their effects have a more desperate feel to them.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2014-01-21: Stormwarden

#133 Post by Doctornull »

Quick question for anyone out there: should Storm Wardens get the Archmage starting quest? Or would that be too boring / step on the Archmage's toes too much?

(In my head the Storm Wardens are associated with Angolwen.)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Nullpack 2014-01-21: Stormwarden

#134 Post by wildwolfofdark »

Not sure how well that quest would work out for Storm Wardens. I'd say test it a few times and if they can win, do it. Also I'm happy that Nullpack and Crim's Draconian addon can work together to bring more challenges and adventures. I love having active developers. :D

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Nullpack 2014-01-21: Stormwarden

#135 Post by StarKeep »

Transposition Strike isn't giving the Void Attunement buff if used on an enemy.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

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