That's all wrong. The damage done by bagpipes (and possibly some other instruments as well) should be inversely proportional to your skill.
On a more serious note, instruments should perhaps be moved to the tool slot, making bards able to use ranged weapons.
Shopping music instruments
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I can understand why you might say that, but I disagree. To the best of my knowledge, bagpipes were originally considered a battlefield weapon, both for their sonic damage and their ability to instill fear into the enemy. I may be wrong about that (and if anyone has better data, feel free to correct me) but if I'm not, then damage should increase with skill. Besides which, a skilled player of any instrument should be able to intentionally pick out melodies (or lack thereof) which are truly irritating, whereas an unskilled one would only be able to do a hash.Atarlost wrote:That's all wrong. The damage done by bagpipes (and possibly some other instruments as well) should be inversely proportional to your skill.
I agree.Atarlost wrote:On a more serious note, instruments should perhaps be moved to the tool slot, making bards able to use ranged weapons.
I also agree. Don't play on instruments when you are digging or climbing walls 
Anyway, about bagpipe: What we need is not another item or artifact but a new method to let bards make ranged attacks. Beyond this I think any other idea what could make them a bit stronger, but balanced and "bardish" are welcome.

Anyway, about bagpipe: What we need is not another item or artifact but a new method to let bards make ranged attacks. Beyond this I think any other idea what could make them a bit stronger, but balanced and "bardish" are welcome.
Bond
It makes sense, a lot of sense. The only other way would be to somehow give the Bard class an intrinsic ranged attack, which is silly.Vagabond wrote:I also agree. Don't play on instruments when you are digging or climbing walls
One question though: If you unwield the Harp (or whatever) while playing, does that stop the song? If you have to 'stop playing' while digging, it could be potentially hazardous to one's health.....
One last bit @ the bagpipe - at high skill levels, the bagpipe would probably inflict a small amount of damage on the player. I.e. You would have the skill to pick out a rather hair-raising tune, but cringing away inside at the sound since you have a finely tuned ear.Vagabond wrote:Anyway, about bagpipe: What we need is not another item or artifact but a new method to let bards make ranged attacks. Beyond this I think any other idea what could make them a bit stronger, but balanced and "bardish" are welcome.
Re: Shopping music instruments
I think music and religion are sort of related in Arda. Look at the spells Eru grants (listen to the music etc.). Music is a sub-skill of sprituality. Temple is the 'natural' instrument shop. BTW, is it possible to get instruments from Princess quests?Vagabond wrote: This way instruments would be available in libraries and forbidden libraries in dungeon markets.
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This way there will be a small probability of instruments in General shops.
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