Class: Glutton [alpha]

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Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#121 Post by Hellcommander »

I already posted some good ideas for a generic tree but as for life regen it the class low regen when hungry does not seem to effect regen granted by items luckily. If the class gained stats from devouring monsters again it would end up being stuck with a low stat early game and a OP stat end game like it had before so I vote against adding it back in absorbing skills is enough for me. Anyway could you give Famish the ability to grant some of the resources that are drained by the skill and increase the range of Salivate a little. "edit" As for absorbing elites and higher for extra stats that would be unbalanced.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#122 Post by Hellcommander »

Could you make it so that Whet appetite works on sustains and maybe have grant you some resources (maybe just heal some health) maybe for each buff consumed ( like some other similar abilities do).

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#123 Post by Hellcommander »

If you want you could put a scaling cap on how many passives and/or sustains you can absorb at a time to try to reduce OP skill combinations but of course that entirely optional and only for if you want more balance changes.

Niddhog
Low Yeek
Posts: 5
Joined: Sat Jul 27, 2013 6:02 pm

Re: Class: Glutton [alpha]

#124 Post by Niddhog »

I'd just like to chime in on the "eat artifacts" ability. There is nothing stopping someone from using the item xfer ability in the sher'tul fortress to just endlessly feed a glutton from the unused/outdated artifacts of other toons.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#125 Post by Hellcommander »

if possible could you make it so that when you excrete something the ui for the skill updates instead of having to move the mouse away from the skill then back to update the ui please when you work on this interesting class again (please use some of my ideas at least).

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#126 Post by Hellcommander »

Found an error with one of your talents
here is the log
Screenshot below
Last edited by Hellcommander on Tue Sep 17, 2013 8:07 pm, edited 1 time in total.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#127 Post by Hellcommander »

it seems it didn't want to take the snapshot right lol heres one from the default snapshot tool from the game optimized the png and resized it to make it smaller (cut off the unimportant stuff like the background)
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screenshot of errorlog.png
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Last edited by Hellcommander on Tue Sep 17, 2013 8:12 pm, edited 1 time in total.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#128 Post by Hellcommander »

nevermind i fixed it (as in I removed the messed up screenshot)

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#129 Post by Hellcommander »

it appears that the error prevents you from devouring enemies if you are using devour with Voracity on.
Also for some reason you can't voracity if you are starved and it deactivates when you become starved.(I wanted to use it for a mage / hybrid build)

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#130 Post by Hellcommander »

Found another error with the mod and a possible conflict with mod/s
(note I resized then used tinypng to reduce the file size by 70%)
This error pops up while killing an enemy with Voracity active.
I don't believe it devours enemy like it should.
The talent I used to finish the enemy was manathrust.
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tome-1.0.4-1379460351.png
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Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#131 Post by Hellcommander »

For some reason it is possible to absorb a ghouls Rotting Disease talent even though it should be classified as a racial and thus be prevented from being absorbed.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#132 Post by Hellcommander »

Here is an error log of me sustaining Voracity while using devouring the multi-colored crystal boss (it did not devour it properly and the it did not show up on the digest ui) so it seems that its better to avoid using that skill before that gets fixed. I hope that this mod isn't dead since it is playable now even though some changes are still needed.
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tome-1.0.4-1379462828.png
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Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#133 Post by Hellcommander »

Just to make note it seems you can learn dredge frenzy (which only speeds up nearby dredges :P)

Hellcommander
Archmage
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Re: Class: Glutton [alpha]

#134 Post by Hellcommander »

Is this addon dead?

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Class: Glutton [alpha]

#135 Post by The Revanchist »

I hope not. It was a really unique concept, and we all seem to attest to it's fun and originality.

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