[QUEST] try update status on Will Smith escort-duty-infinite-dungeon-4 100 nil
[LOG] #LIGHT_GREEN#Quest 'Escort: injured seer (level 4 of Infinite Dungeon)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of escorts to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[CHAT] loaded welcome table: 0x1e52ea30
[CHAT] loaded done table: 0x1d87b7b0
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
==UNREG part Emelethra, the injured seer party17224
[LOG]
[USERCHAT] channel achievement nodisc tome Treasure Hoarder false false
[CHAT] selected [Learn talent Arcane Eye (+1 level(s))] function: 0x1e52ef68 done
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[CHAT] selected Thank you. nil nil
[LOG] You pickup 0.70 gold pieces.
[LOG]
FROM /mod/addons/Infinite500/superload/mod/dialogs/LevelupDialog.lua loading previous!
Using cached font /data/font/DroidSansMono.ttf 12
Using cached font /data/font/DroidSans.ttf 14
Using cached font /data/font/DroidSans.ttf 14
Using cached font /data/font/DroidSans.ttf 12
Lua Error: ...dons/Infinite500/superload/mod/dialogs/LevelupDialog.lua:113: attempt to perform arithmetic on field 'last_display_x' (a nil value)
At [C]:-1 __add
At ...dons/Infinite500/superload/mod/dialogs/LevelupDialog.lua:113 on_select
At /engine/ui/Button.lua:61 fct
At /engine/Mouse.lua:72 receiveMouseMotion
At /engine/Mouse.lua:91 delegate
At /engine/ui/Dialog.lua:525 mouseEvent
At /engine/ui/Dialog.lua:304 fct
At /engine/Mouse.lua:72
[USERCHAT] channel achievement pookie tome The Arena false false
Server latency 125
Says I haven't run across it before, but doesn't appear to reoccur (happens when I opened dialog box to check stat/class/generic points) other then the once. Occured just after an escort. Error posted in entirety.
This doesn't appear to an I500 issue, but a tooltip problem with something on the levelup screen (probably an inscription). Do you remember what your mouse was pointed at when the error popped up?
Was before I even moved my mouse, so wherever the cursor was normally resting when not in use (usually, in the lower right portion of my screen, above the hotbar, but not at the edge.) The inscriptions button would be at about the right spot. I'll see if I can replicate that or something.
In the meantime, sorry for the bother. I'll flag it for a report elsewhere then.
Found a bug using Arcanum Class Pack with ID500 I'll post just in case its an easy fix for you since these are some pretty cool classes.
happens with the shield guardian talent from enchanter which allows you to mindhand a shield, right clicking anywhere while its equipped and also sometimes when scrolling through the inventory.
I500 uses a normal getGemLevel function. The problem is that shields don't have a normal combat field. The workaround to fix this problem is just to set o.combat = o.combat or {} when it's equipped (assuming you don't want any bonuses for material level).
Hmm talents have been rebalanced ? Just starting a rogue and obvious ones are that Dual weapon training 1 has more than a triple of the original increase(+19% from +6%), Dirty fighting has decreased stun duration(8 at level 4 and doesnt increase at 5, originally it increases up to 10 on 5), perhaps others. Is this the result of 'rescaling' ? Should I expect dual wielding enemies hitting much harder as well then ?
You should not expect dual wielding enemies to hit harder. Offhand damage is limited to < 100% of normal damage (previously the formula could produce much higher offhand than mainhand damage at certain talent levels). A side effect of this is that the damage starts off a bit higher and then slows down more, so you get a little boost at low level.
The changes for Dirty Fighting, like other talents, are designed to match the old values at effective talent level 5 (5 points with mastery 1.0). This is something Darkgod and I agreed on before putting in new scaling formulas into the game. As a result, the benefits for going from talent level 5.0 to 6.5 (5 point with mastery 1.3) have been slightly reduced. It just so happens that dirty fighting was getting a bonus turn of duration from rounding that isn't present any more, but it scales up like other similar stun effects.
After playing a necro I'm wondering if it's an intended change in mechanics to tie bonus necrotic minion level to talent level. Previously it was stuck at +2, now you can get +5 at 7.5. Just saw an level 46 npc with Necrotic Aura(32) which summoned skeletal minions of level 60.
Yes, talent level is intended to determine minion level.
A level 46 NPC shouldn't be able to get to talent level 32 with Necrotic Aura, though, so that looks like a bug. Anything else you can tell me about this NPC?
Praxis wrote:It was adventurer ambush on insane. Strangely enough in the description it said that aura only had range of 2.
Just to be clear, I'm assuming the NPC had talent level 32 in the Create Minions talent also, which is intended to increase minion level. Levels in the Aura Mastery talent should increase necrotic aura range and reduce the decay rate, but not otherwise buff minions.
Indeed, there were so many talents I missed skeletons, it was only level 14 which gave +14 levels. Aura was(32). I was just surprised to see level 60 minions.
Pursuant to a conversation in chat the other day, I'll ask. Would it be unbalancing to have alchemist quests (or the potions thereof) in the ID? Without a town, I don't see a way to rig the actual quest, though maybe you do; but failing that, you could always have the potions themselves drop with a fixed rarity.
Is there a reason nothing like this has been done yet?
Edit: An alchemy kit to be interacted with, that spawns in a vault, might work...