Arcanum Class Pack v2.3

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HousePet
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Re: Arcanum Class Pack v1.3

#136 Post by HousePet »

Seriously, that has been reported already. :P

I've just won the game with an Anorithil to test this addon some more.

Found a few more bugs and will likely release an update in the next day or two.
My feedback meter decays into coding. Give me feedback and I make mods.

Crim, The Red Thunder
Sher'Tul Godslayer
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Re: Arcanum Class Pack v1.3

#137 Post by Crim, The Red Thunder »

I wasn't sure if your fix was applied to the talent, or to the enemies that can spawn without golem. So mentioning the alchemist and high alchemist enemies in arena might have helped, if it had been applied just to Tannen.

Apologies.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

HousePet
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Re: Arcanum Class Pack v1.3

#138 Post by HousePet »

StarKeep wrote:

Code: Select all

[LOG]	Alchemist activates Lightning Infusion.
stack traceback:
	...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
	/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:81: attempt to index field 'alchemy_golem' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:230 useTalent
	At /mod/ai//tactical.lua:366 runAI
	At /mod/ai//tactical.lua:392 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1066 
Spammed about 5 times when an alchemist attemps to use an infusion, any infusion, followed by them just skipping their move.

Happens for alchemists in the ARENA, not in the actual game. I assume because they don't get a golem.
See, its been reported already. :P
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
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Re: Arcanum Class Pack v1.4

#139 Post by HousePet »

Update released.

Lots of bugs squashed.
My feedback meter decays into coding. Give me feedback and I make mods.

Sradac
Sher'Tul
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Re: Arcanum Class Pack v1.4

#140 Post by Sradac »

HousePet, is Skeletal Parry one of your custom artifacts? If so, LUA error any time I try to activate it:

Code: Select all

stack traceback:
	/engine/interface/ObjectActivable.lua: in function 'useObject'
	/mod/addons/arcanum/superload/mod/class/Object.lua:62: in function 'use'
	/mod/class/Player.lua:1156: in function </mod/class/Player.lua:1147>
Lua Error: /mod/class/Player.lua:1188: /engine/interface/ObjectActivable.lua:100: attempt to call field 'action' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /mod/class/Player.lua:1188 playerUseItem
	At /mod/class/Player.lua:1001 
	At /engine/interface/PlayerHotkeys.lua:108 activateHotkey
	At /mod/class/Game.lua:1674 f
	At /mod/class/Game.lua:1279 fct
	At /engine/interface/PlayerHotkeys.lua:263 
	At /engine/KeyBind.lua:224 
Server latency	118
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[USERCHAT] channel talk	sradac	tome	ba hahahaha
[USERCHAT] channel talk	dragonsdemesne	tome	lol that's insane :p
[USERCHAT] channel talk	dragonsdemesne	tome	never seen that
[USERCHAT] channel talk	sradac	tome	LUA error when I try to use the sustain

HousePet
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Re: Arcanum Class Pack v1.4

#141 Post by HousePet »

Hmmm, now I think about it, I've never seen a sustain on an item before...
Could be a reason for that. :lol:
Might need to change it to Bone Armour.
My feedback meter decays into coding. Give me feedback and I make mods.

Sradac
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Location: Angolwen

Re: Arcanum Class Pack v1.4

#142 Post by Sradac »

Or maybe that AE bone spell. Dosent it have a chance to stun? That could be cool, bone shrapnel erupting from the shield. You could even do it like coral spray and have it activate on block instead of use. Very thematic! When a blow strikes rhe shield it has a chance to send bone splinters flying in all directions

HousePet
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Re: Arcanum Class Pack v1.4

#143 Post by HousePet »

Bone Nova when blocking could be rather cool.
Unfortunately it doesn't stun.
My feedback meter decays into coding. Give me feedback and I make mods.

pheonix89
Halfling
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Re: Arcanum Class Pack v1.4

#144 Post by pheonix89 »

Why did you change fire infusion to a sustain?

Crim, The Red Thunder
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Re: Arcanum Class Pack v1.4

#145 Post by Crim, The Red Thunder »

Because it influences your golems damage type now.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

HousePet
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Re: Arcanum Class Pack v1.4

#146 Post by HousePet »

So you can turn it off.
My feedback meter decays into coding. Give me feedback and I make mods.

Hellfire014
Posts: 4
Joined: Mon Sep 09, 2013 12:45 am

Re: Arcanum Class Pack v1.4

#147 Post by Hellfire014 »

A few things for the Alchemist: You can't rename the golem, Acid/Lightning/Frost Infusions keep their damage conversion active when turned off, and Fire Infusion doesn't return it to normal.

EDIT: I have tried disabling/removing other addons, and reinstalling it. Still not working right. :(

StarKeep
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Re: Arcanum Class Pack v1.4

#148 Post by StarKeep »

Another lua error. This time from casting Soul Rot onto an enemy that was spawned from one of the Orbs. (bringer of doom ones)

Code: Select all

Lua Error: /engine/Entity.lua:677: attempt to index local 'base' (a number value)
	At [C]:-1 __index
	At /engine/Entity.lua:677 recursive
	At /engine/Entity.lua:685 recursive
	At /engine/Entity.lua:707 addTemporaryValue
	At /engine/interface/ActorTemporaryEffects.lua:189 effectTemporaryValue
	At ...addons/arcanum/superload//data/timed_effects/magical.lua:175 activate
	At /mod/addons/alt_saves/superload/mod/class/Actor.lua:107 setEffect
	At /hooks/arcanum/load.lua:82 
	At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
	At /data/damage_types.lua:371 defaultProjector
	At /data-arcanum/damage_types.lua:24 projector
	At /engine/interface/ActorProject.lua:376 projectDoAct
	At /engine/interface/ActorProject.lua:462 projectDoStop
	At /engine/Projectile.lua:221 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1133 
Line earlier up that may help narrow down what caused it:

Code: Select all

Adding to random boss class	Enchanter	Mage
Adding 6 random class talents to boss
 * talent	T_EARTHEN_BARRIER
 * talent	T_ARCANE_HARMONY
 * talent	T_TWISTED_EXPLOSION
 * talent	T_PIERCING_SIGHT
 * talent	T_SMOKE_BOMB
 * talent	T_STONE_TOUCH
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
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Re: Arcanum Class Pack v1.5 beta available

#149 Post by HousePet »

I haven't had time to test things properly, but here is a beta version of the 1.5 update: http://te4.org/games/addons/tome/arcanu ... k-v15-beta

Things of interest in this update:
Pure Aether allows the use of Force and Restoration talents while using Aether Avatar.
Crystal Focus now works with bows, slings, shields and mindstars. Grants better damage increase on better staves.
Arcanist now gets Spell/Nightfall.
Cryomancy tweaked: Glacial Vapour and Tidal Wave now inflict Wetness, which causes increased chance to freeze from Ice damage and inflicts Hypothermia when hit by cold damage, which causes extra cold damage over time, which pierces iceblocks.
Angolwen Academy Added: You can get a training token from the 'Apprentice' and from Linaniil after defeating Urkis.
Wild Bolts buffed.
Aegis extended to Elemental Shield and Chaos Armour.
Mind Spike buffed.
Unlight buffed.
Crumble buffed.
Hold buffed.
Shield Overload extended to Elemental Shield and Chaos Armour.
Purify buffed.
Staff Blast buffed.
Potioncraft buffed.
Corrupted Blood buffed.
Improved some gfx.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5

#150 Post by HousePet »

Non beta version available!
May still contain bugs!
Important notes!:

1.0.5 compatible.
Pure Aether allows the use of Force and Restoration talents while using Aether Avatar.
Crystal Focus now works with bows, slings, shields and mindstars. Grants better damage increase on better staves.
Arcanist now gets Spell/Nightfall.
Cryomancy tweaked: Glacial Vapour and Tidal Wave now inflict Wetness, which causes increased chance to freeze from Ice damage and inflicts Hypothermia when hit by cold damage, which causes extra cold damage over time, which pierces iceblocks.

Angolwen Academy:
Recieve a training token from the Appentice (or from Tarellion after the Abashed Expanse) and from Linaniil after beating Urkis. Grants category locked at 1.0 or unlocks at 1.0 or +0.1 mastery. Most Spell categories available (if you have lots of magic stat).

Wild Bolts buffed.
Aegis extended to Elemental Shield and Chaos Armour.
Mind Spike buffed.
Unlight buffed.
Crumble buffed.
Hold buffed.
Shield Overload extended to Elemental Shield and Chaos Armour.
Purify buffed.
Staff Blast buffed.
Potioncraft buffed.
Corrupted Blood buffed.
Quintessence and Cloak of the Void grant a Taintmark if you have that addon as well.
A few artifact tweaks.
More bugs. (Hopefully less added and more squished)

I've also shrunk the original post as it was getting too big. Replaced it with a neater overview of the features.
My feedback meter decays into coding. Give me feedback and I make mods.

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