[1.0.4] Arcane Ascetic (playable beta)

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Avernite
Wayist
Posts: 16
Joined: Wed Jul 10, 2013 9:55 pm

Re: [1.0.4] Arcane Ascetic (playable beta)

#31 Post by Avernite »

Doctornull wrote:Everyone's going off about this lack of crowd control. Meanwhile, you have the start of this magic monk, and he's not turning funny colors, screaming, abusing steroids, or blowing up crowds with giant balls of KIIIIIIIII! Thank you for doing none of these things. Now I'd like to see what you've got planned instead.
Agreed. Some kind of circular attack would be nice though.
Some staves out there got that 'release damage in circle/cone' affix.
spiralrazor wrote:Meta does nothing for this class, and should be removed in place of something else.
OMG bro! Disperse Magic was the only usable skill of all non-generic trees for me!!! It crushes sustain-based mages (the Master, the Weirdling Beast, Celia).
Do not touch meta!
Doctornull wrote:Advanced Staff Magic / Aspect Invocation: when you use the Channel Staff spell, gain a benefit based on the Staff's aspect.
The best staves out there are artifacts. Therefore the Channel Staff is absent for them. Maybe you should give a passive to this skill to enable Channel Staff for every staff. Could be a great way to give more potency to the class lategame, although not sure if that's even possible to code.

PS again, sorry for my English, lol.

Kaja Rainbow
Thalore
Posts: 145
Joined: Sun Dec 18, 2011 1:41 pm

Re: [1.0.4] Arcane Ascetic (playable beta)

#32 Post by Kaja Rainbow »

A possibility would be creating a new tree that includes a Disperse magic equivalent of some kind, and then you can safely dump Meta.

Doctornull
Sher'Tul Godslayer
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Location: Ambush!

Re: [1.0.4] Arcane Ascetic (playable beta)

#33 Post by Doctornull »

Avernite wrote:
Doctornull wrote:Everyone's going off about this lack of crowd control. Meanwhile, you have the start of this magic monk, and he's not turning funny colors, screaming, abusing steroids, or blowing up crowds with giant balls of KIIIIIIIII! Thank you for doing none of these things. Now I'd like to see what you've got planned instead.
Agreed. Some kind of circular attack would be nice though.
Some staves out there got that 'release damage in circle/cone' affix.
Yeah, I actually really like how those circle & cone attack staves become a LOT more exciting for an Ascetic than they are for a Mage who's going to be like, yawn, I can do better area attacks in my sleep.

A circle attack is certainly coming. :)

Avernite wrote:OMG bro! Disperse Magic was the only usable skill of all non-generic trees for me!!! It crushes sustain-based mages (the Master, the Weirdling Beast, Celia).
Do not touch meta!
Oh good, someone else is using Meta! Okay, it's safe.

Avernite wrote:The best staves out there are artifacts. Therefore the Channel Staff is absent for them. Maybe you should give a passive to this skill to enable Channel Staff for every staff. Could be a great way to give more potency to the class lategame, although not sure if that's even possible to code.
My plan for this effect was that you get:
- Standard perks for standard staves; or
- Specific perks for specific Artifacts; or
- Damage-type perks if neither of the above apply; like if you've got an artifact staff which deals Nature damage, but which I didn't put on the artifact list, it'll get a specific effect.


Kaja Rainbow wrote:A possibility would be creating a new tree that includes a Disperse magic equivalent of some kind, and then you can safely dump Meta.
If so, it'll use a melee effect.

Hmm. Some kind of Unweaving melee tree.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Avernite
Wayist
Posts: 16
Joined: Wed Jul 10, 2013 9:55 pm

Re: [1.0.4] Arcane Ascetic (playable beta)

#34 Post by Avernite »

Hello
So when can we expect the next version? :D

Doctornull
Sher'Tul Godslayer
Posts: 2402
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Re: [1.0.4] Arcane Ascetic (playable beta)

#35 Post by Doctornull »

Avernite wrote:Hello
So when can we expect the next version? :D
Sorry, I took some time off of writing in order to play, so I'd have a better idea if my mechanics ideas were broken or not.

Maybe I can get something working this weekend... no promises, though!

Thanks for your patience. :)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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