Druid Class v1.5.2

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spiralrazor
Thalore
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Re: Druid Class v1.3

#136 Post by spiralrazor »

Staff combat usually requires an investment of 44 str...that is not inconsiderable...You need the raw str if you want to go melee with staffs for damage...Thats why i suggested the raw strength gain with 2nd level Strengthen bones.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Druid Class v1.3

#137 Post by spiralrazor »

StarKeep wrote:Thorny Skin, as in the charm that grants bonus armor.

Ah ...man..thats super super duper niche.

I think most druids will be using either a summons tool, fossiks chisel for melee, or something like telekinetic core to buff will.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Druid Class v1.3

#138 Post by spiralrazor »

Just put a point in Aurora. Generating LUA errors every round without dealing damage...was running Bolts from the Blue as well as premonition, wild growth, chant of fortitude, pure spring, zephyr, and mist cloak

StarKeep
Uruivellas
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Re: Druid Class v1.3

#139 Post by StarKeep »

spiralrazor wrote:Ah ...man..thats super super duper niche.

I think most druids will be using either a summons tool, fossiks chisel for melee, or something like telekinetic core to buff will.
I don't think it's THAT odd.
Being a light armor melee'er if you go Staves, taking a good Thorny skin to stop strong Melee's from butchering them.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
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Re: Druid Class v1.3

#140 Post by HousePet »

spiralrazor wrote:Ah ...man..thats super super duper niche.
I think most druids will be using either a summons tool, fossiks chisel for melee, or something like telekinetic core to buff will.
Its only half the effect, niche is fine.

Not giving me the error message is not though...
My feedback meter decays into coding. Give me feedback and I make mods.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Druid Class v1.3

#141 Post by spiralrazor »

HousePet wrote:
spiralrazor wrote:Ah ...man..thats super super duper niche.
I think most druids will be using either a summons tool, fossiks chisel for melee, or something like telekinetic core to buff will.
Its only half the effect, niche is fine.

Not giving me the error message is not though...

Not sure how to get it out of the game, its not letting me copy/paste.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Druid Class v1.3

#142 Post by spiralrazor »

StarKeep wrote:
spiralrazor wrote:Ah ...man..thats super super duper niche.

I think most druids will be using either a summons tool, fossiks chisel for melee, or something like telekinetic core to buff will.
I don't think it's THAT odd.
Being a light armor melee'er if you go Staves, taking a good Thorny skin to stop strong Melee's from butchering them.



Weathered and Armor of the Woods 5/5. +Avatar stump melees...the only time i can see using a thorny skin trinket is if you find an exceptional randart one, with wards or some crazy active.

StarKeep
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Re: Druid Class v1.3

#143 Post by StarKeep »

spiralrazor wrote:
HousePet wrote:Not giving me the error message is not though...

Not sure how to get it out of the game, its not letting me copy/paste.
Should be a log file where you installed the game. Simply search for 'lua' or 'error.'
It's erased and started over upon restarting your client though.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Strongpoint
Wyrmic
Posts: 212
Joined: Tue Apr 10, 2012 5:33 pm

Re: Druid Class v1.3

#144 Post by Strongpoint »

Recently found those, having a lot of fun with it. Getting killed due to my carelessness but still having a lot of fun


One wish - please, buff staff of hiking, because this thing is not useful at all. Movement speed fits, IMO

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Druid Class v1.3

#145 Post by spiralrazor »

=> chance to hit 4
Lua Error: /engine/interface/ActorProject.lua:102: attempt to index local 't' (a nil value)
At [C]:-1 __index
At /engine/interface/ActorProject.lua:102 project
At /data-druid/talents/gifts/boreal.lua:185 do_aurora
At /hooks/druid/load.lua:189
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /mod/class/Actor.lua:548 actBase
At /engine/GameEnergyBased.lua:116 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 785ec8
1: table // 785ec8

spiralrazor
Thalore
Posts: 151
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Re: Druid Class v1.3

#146 Post by spiralrazor »

Also Housepet, looking at both Boreal and Seas, you have ONE power in Boreal that deals straight cold and Aurora is split, both on a longish CD. 2 powers in Seas that deal split damage, also on long cool downs. Whirlpool is also melee oriented/anti pet.



Song of Winter synergy is bad bro....compare it to two full trees in Archmage, and that cold mastery in AMage adds a lot of damage and pierces resistances. Also, Ice shards is CD 3 and hits for crazy damage to an area. Even still, a LOT of people on the forums still say cold is a bad element.

Winter needs buff please:)>>>

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Druid Class v1.3

#147 Post by spiralrazor »

Hailing Oak most definitely needs a fix. Out of the eight turns its on screen, it fires ranged attacks twice.



Reload needs to be done away with entirely; also appears to have some LOS issues being unable to target some mobs.

If Pitcher Plants are on the same code, they need to be changed as well.

StarKeep
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Re: Druid Class v1.3

#148 Post by StarKeep »

Shot in the dark here, but what if you just turned it into a beefy melee, with the Tangling Vines talent from your other addon?
I only ever use it to block bosses anyway, and this would offer more usability than a ranged attack that it'll only use if it feels like it.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Druid Class v1.3

#149 Post by HousePet »

Found the Aurora bug.
Adding a small movement speed boost to the Hiking ego.
Added some code to try and force the Hailing Oak to have full ammo on summon.

Talents that benefit from Song of Winter:
Surf, Waterspout, Whirlpool, Glaciate, Aurora, Clear Skies, Prism (Sapphire), Nature's Avatar.
Whirlpool being antipet doesn't mean much, as the other seasons are better for plants.
I guess I could make Song of Winter increase physical damage as well?
My feedback meter decays into coding. Give me feedback and I make mods.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Druid Class v1.3

#150 Post by spiralrazor »

Dunno...but Song of Winter not having plant synergy breaks the theme, since all the others do. Since Winter generally deals with the dying of the season life cycle, thought it might relate something to that.

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