Alright, those of us who haven't fought the master and won, please leave to avoid spoilers.
*space for prying eyes*
*space for prying eyes*
*space for prying eyes*
*space for prying eyes*
*space for prying eyes*
*space for prying eyes*
*space for prying eyes*
*space for prying eyes*
Alright, when the master fights you, he has a special trick, even alluded to in the lore found in the tower. However, especially for players who haven't seen it before, figuring out what's happening during this fight isn't the easiest thing in the world. Could we add a small dialog window about standing over the masters corpse, watching it rise again, maybe a taunt or two of mad ramblings? Just something that explained that he auto-resurrected? (Doesn't even have to say that it's once only, just something to explain to newcomers exactly WHY he suddenly has all his HP back.) Saw someone rant about 'OMG, MASTER IS BUGGED' after this happened, and had no clue that he was supposed to auto-revive. A bit of dialog shows that this is intended, and can even be used to offer us some banter with the master.
I mean, he gets all this buildup in the lore, as some mad villain, but he doesn't taunt us? It would be the perfect fight to toss some banter in, especially when he revives from the dead, just to show us the futility of the fight.
Thoughts? Anyone?
Dialog added to Master fight. *Spoilers*
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Dialog added to Master fight. *Spoilers*
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Dialog added to Master fight. *Spoilers*
There is a message when an enemy is revived, some people just prefer to make a fool of themselves.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Dialog added to Master fight. *Spoilers*
It's super easy to miss, and it's in the message log, which some people don't read anyway. There is also a message about your sustains/spells being disrupted by antimagic items, which people miss all the time and complain about in chat. I think these are important news for the player and should be harder to miss.HousePet wrote:There is a message when an enemy is revived, some people just prefer to make a fool of themselves.
Re: Dialog added to Master fight. *Spoilers*
done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Dialog added to Master fight. *Spoilers*
The only way to make it harder to miss would be to use large pictograms to explain the situation.
People never read text.
Sigh, I expect there would be complaints about the game bugging and displaying wierd pictograms anyway...
People never read text.
Sigh, I expect there would be complaints about the game bugging and displaying wierd pictograms anyway...
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Dialog added to Master fight. *Spoilers*
There is a flyout text saying "RESURRECT" as well. But it is easy to miss in the noise. The game log similarly fills up with noise, especially during the master fight when there can be many creatures active. It can even disappear off the log from further battle updates before you have a chance of seeing it. And people don't read text when 95% of the text is not that important.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Dialog added to Master fight. *Spoilers*
I do read text, and I saw his 'reassemble' talent from inspection before I fought him, but I never saw a resurrect flyaway when he died (not on my first run, and I don't think I've noticed it on later runs either), and the log is generally filled with around 25 lines of dialog to scroll BACK up through, and the last time I looked, I also didn't see a line about the master resurrecting, though I may have missed it. Also, (Like grey says) When it takes 6 lines to display all the attack numbers on the last turn alone, not counting all the other creatures, yeah, it gets lost easily. Laggy computers may also have issues with the resurrect flyaway.Grey wrote:There is a flyout text saying "RESURRECT" as well. But it is easy to miss in the noise. The game log similarly fills up with noise, especially during the master fight when there can be many creatures active. It can even disappear off the log from further battle updates before you have a chance of seeing it. And people don't read text when 95% of the text is not that important.
We don't need to slap the user in the face with everything that happens, but a simple (gentle) notice over the master's resurrection would be helpful. I'm glad this is added.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Dialog added to Master fight. *Spoilers*
Fixed in SVN.