[1.0] Interaction of Global speed and combat speed
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[1.0] Interaction of Global speed and combat speed
Can someone please explain in formulaic notation how global speed interacts with attack speed, so that I could work out damage per hit and damage per turn for an archer? Thanks
MADNESS rocks
Re: [1.0] Interaction of Global speed and combat speed
Completely seperate.
Think of it this way, every game turn all actors are given some temporal energy based on their global speed.
Whoever has the most energy gets to move first. This action costs an amount of energy based on their action speed. So a creature with higher than average attack speed looses less energy.
Then all actors are checked again to see who now has the most energy.
Think of it this way, every game turn all actors are given some temporal energy based on their global speed.
Whoever has the most energy gets to move first. This action costs an amount of energy based on their action speed. So a creature with higher than average attack speed looses less energy.
Then all actors are checked again to see who now has the most energy.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.0] Interaction of Global speed and combat speed
Separate at one level, but surely someone with higher global speed will average greater damage per turn. Is there a simple formula to work this out?
MADNESS rocks
Re: [1.0] Interaction of Global speed and combat speed
Does then mean that even a simple blazebringer's dagger with +2% global speed would actually mean you acted first? I hadn't realised that. The percent is so small I never bothered to wield one.HousePet wrote:Completely seperate.
Think of it this way, every game turn all actors are given some temporal energy based on their global speed.
Whoever has the most energy gets to move first. This action costs an amount of energy based on their action speed. So a creature with higher than average attack speed looses less energy.
Then all actors are checked again to see who now has the most energy.
MADNESS rocks
Re: [1.0] Interaction of Global speed and combat speed
Let me see if I've got this right:
So if it's my turn this has already happened:
A regen kicks in (but doesn't actually heal anything yet).
A projectile has it's own energy & action speed??
Then this happens:
Then regens heal, D.O.T occurs. Which first?
So if it's my turn this has already happened:
My action occurs before anything else(if it's not a projectile). A stun hits before the enemy acts.HousePet wrote:Think of it this way, every game turn all actors are given some temporal energy based on their global speed.
Whoever has the most energy gets to move first.
A regen kicks in (but doesn't actually heal anything yet).
A projectile has it's own energy & action speed??
Then this happens:
When all actors run out of energy the game turn ends??HousePet wrote:This action costs an amount of energy based on their action speed. So a creature with higher than average attack speed looses less energy.
Then all actors are checked again to see who now has the most energy.
Then regens heal, D.O.T occurs. Which first?
Re: [1.0] Interaction of Global speed and combat speed
Maybe, I suspect this game uses a threshold which you must be above to get a turn, and excess energy is also kept for the next turn.jenx wrote:Does then mean that even a simple blazebringer's dagger with +2% global speed would actually mean you acted first? I hadn't realised that. The percent is so small I never bothered to wield one.
I have no idea what the order is for status effects. They could all be done at once for all I know.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.0] Interaction of Global speed and combat speed
I also have a further question. (Not that the first has been answered clearly to me. I think the damage per turn remains the same, but that you get more turns relative to slower creatures. Which translates to more damage eventually against slower creatures, but it might take several turns to accumulate.
Does the attack speed percentage work from a base of 100%, or from your actual global speed. So, if your global speed is say 120% and your attack speed is 80%, is the actual energy used 800 or 960 (given that 100% = 1000 energy points in the game engine)?
Does the attack speed percentage work from a base of 100%, or from your actual global speed. So, if your global speed is say 120% and your attack speed is 80%, is the actual energy used 800 or 960 (given that 100% = 1000 energy points in the game engine)?
MADNESS rocks
Re: [1.0] Interaction of Global speed and combat speed
Global speed is how quickly energy is gained. You may act when you have, say, 1000 energy. Combat and movement speeds are how much energy is used per action.
For example, suppose you have 200% global speed. You will gain energy twice as quickly, so may perform twice the number of actions. If your weapon has an attack speed of 50%, then it will use half the energy as normal, and so may attack twice as quickly. If you have both 200% global speed and 50% weapon speed, then you may attack four times as often.
Hence, attack speed and other non-global speeds work from a base of 100%. Consider your example of 120% global speed and 80% weapon attack speed. The player acts at 1000 energy. You attack at 80% speed, so only use 800 energy. You now have 200 energy. Instead of taking 800 game ticks to reach 1000 energy again (which would be the case if you have 100% global speed), it only takes 666.67 game ticks. Note that 0.8 / 1.2 = 2/3. Hence, you will be able to attack three times every two "game turns".
[0.8 energy / attack] / [1.2 energy / turn] = (2/3) turn / attack
-->
(3/2) attack / turn
For example, suppose you have 200% global speed. You will gain energy twice as quickly, so may perform twice the number of actions. If your weapon has an attack speed of 50%, then it will use half the energy as normal, and so may attack twice as quickly. If you have both 200% global speed and 50% weapon speed, then you may attack four times as often.
Hence, attack speed and other non-global speeds work from a base of 100%. Consider your example of 120% global speed and 80% weapon attack speed. The player acts at 1000 energy. You attack at 80% speed, so only use 800 energy. You now have 200 energy. Instead of taking 800 game ticks to reach 1000 energy again (which would be the case if you have 100% global speed), it only takes 666.67 game ticks. Note that 0.8 / 1.2 = 2/3. Hence, you will be able to attack three times every two "game turns".
[0.8 energy / attack] / [1.2 energy / turn] = (2/3) turn / attack
-->
(3/2) attack / turn
darkgod wrote:OMFG tiger eye you are my hero!
Re: [1.0] Interaction of Global speed and combat speed
There are certainly some weird interactions that can happen. I happen to see them fairly often since I am running an adventurer with,
Cunning / Shadow magic (reduces energy needed to cast or attack)
Spell / Temporal (increases global speed)
Wild Gift / Harmony (increases global speed)
The most obvious I see is that many monsters move before my channel staff hits them and thus it 'misses' by hitting the square they used to be on.
I assume he is using the same system previous tome used in that it may take a certain amount of energy accumulation before you get control and what you choose to do takes a certain amount of that energy which then builds up again.
Notice that a small speed increase changes things a great deal. First strike is only important if you kill the other guy
otherwise he whacks you back a microsecond later. So yeah blazebringers can be useful but only if you one shot things once they get in combat range.
Cunning / Shadow magic (reduces energy needed to cast or attack)
Spell / Temporal (increases global speed)
Wild Gift / Harmony (increases global speed)
The most obvious I see is that many monsters move before my channel staff hits them and thus it 'misses' by hitting the square they used to be on.
I assume he is using the same system previous tome used in that it may take a certain amount of energy accumulation before you get control and what you choose to do takes a certain amount of that energy which then builds up again.
Notice that a small speed increase changes things a great deal. First strike is only important if you kill the other guy

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- Thalore
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Re: [1.0] Interaction of Global speed and combat speed
That means having a lower attack speed is good? What about movement? Is higher better or lower better?tiger_eye wrote: For example, suppose you have 200% global speed. You will gain energy twice as quickly, so may perform twice the number of actions. If your weapon has an attack speed of 50%, then it will use half the energy as normal, and so may attack twice as quickly. If you have both 200% global speed and 50% weapon speed, then you may attack four times as often.
Re: [1.0] Interaction of Global speed and combat speed
Yes, for attack speed lower is better. Movement is the other way around.Omega Blue wrote: That means having a lower attack speed is good? What about movement? Is higher better or lower better?
Ghoul never existed, this never happened!
Re: [1.0] Interaction of Global speed and combat speed
That could do with better clarity.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.0] Interaction of Global speed and combat speed
Clarification: lower is better on the combat tab, and on weapons, but higher is better on the "general" tab. For example, having +50% attack speed from Momentum shows as +50% on the general tab, and as 66.66% on the combat tab.jotwebe wrote:Yes, for attack speed lower is better. Movement is the other way around.Omega Blue wrote: That means having a lower attack speed is good? What about movement? Is higher better or lower better?
Re: [1.0] Interaction of Global speed and combat speed
This is like 2nd edition ad&d all over again. 

<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers
<darkgod> brb buffing boulder throwers
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- Thalore
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- Joined: Sun Oct 31, 2010 2:50 pm
Re: [1.0] Interaction of Global speed and combat speed
lukep wrote:Clarification: lower is better on the combat tab, and on weapons, but higher is better on the "general" tab. For example, having +50% attack speed from Momentum shows as +50% on the general tab, and as 66.66% on the combat tab.jotwebe wrote:Yes, for attack speed lower is better. Movement is the other way around.Omega Blue wrote: That means having a lower attack speed is good? What about movement? Is higher better or lower better?
