Fungal arts is too good.

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shwqa
Halfling
Posts: 95
Joined: Fri Jan 07, 2011 8:49 am

Fungal arts is too good.

#1 Post by shwqa »

Alright Fungal arts should be a great tree and one of the main reason to go anti-magic, but in its current form it is broken. Fungal is so good that almost any character that can go anti-magic should just for this tree. Lets do a break down.


Wild growth- Currently gives +1 turn per level of regen for any regen effect. At level 3 you can put 2 short cooldown regen infusion on auto-use and can have constant healing. At level 5 you can put any 2 regen infusion on auto-use. At the end of the game it isn't uncommon to have infusion give you heal you 200 hp a turn. Even the last bosses of the game have a hard time keeping up with that rate of healing.

Fungal Growth- Is a good skill but so over shined by wild growth that no one uses it.

Ancestral Life- Gives you part of a turn back and equilibrium. With enough mind power you nullify the only downside of auto-use infusions and with a high enough mind power you even start gaining turns. The advantage of a shield over heal is that shields are instant. The current state of this skill makes shield a joke compared to regen infusions.

Sudden Growth- Gives over 600% healing at level 1! At 200hp a turn your talking about a 1200 hp heal for cost of only 1 generic point. Keep in mind you still get your current regen for the turn. That means this is a full heal to anyone with 1400hp or less.


This tree is ridiculously good all by itself but is also combines so well with the anti-magic tree and spell feedback that it is just silly.




Here are my idea to hopefully keep the tree amazing but not a basic instant win button.

Wild growth- Each effective level gives a 3% healing mod. At effective levels 1,4,6 gives an extra turn of regen. That way with a cat point you could still chain regen infusion but only those with a short cool downs or you have to use other trees to reduce infusion saturation and/or cooldown.

Ancestral Life- Tune it down to where a high mindpower user is looking at about 70%-80% of a turn back instead of 100% or more.

Sudden growth- Cut healing in half but give it an extra effect. Maybe + physical power, mindpower, and/or global speed.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Fungal arts is too good.

#2 Post by SageAcrin »

Wyrmic, in many people's opinions, needed a buff despite coming with this category.

For most classes, you have to both obtain Antimagic and pay a category point to unlock it.

Celestial/Light can be gotten with similar impact, and grants one of the best barriers and healing skills in the game, and one of the most universal status cure skills, second only to Relentless Pursuit.

It's strange how I've seen two posts recently talking about how this category is too good, despite it being unchanged for a relatively long time and mostly considered balanced by the required Antimagic by most people I've seen.

(Edit: *Sees the SA post.* Oh. That's why.)

Regardless, Antimagic was generally considered mediocre to horrible as an option before this came about, and I'd rather not see Fungus get worse, personally. It was a crying shame when AM was an interesting but ultimately useless option, and I'd rather see it lean a little towards it being too good than too bad.

(Yes, I'm aware this is odd given that I proposed a sidegrade change to it earlier due to it being too good for some classes, very recently. But I don't want it nerfed, just made worse for a few specific classes.)

Having said that, Ancestral Life really shouldn't give more than 100% of a turn worth in energy.

Edit: Oh, and since this is related, I'll link this again: http://forums.te4.org/viewtopic.php?f=39&t=36307

This lists the amount of winners with AM, in the thread, vs those without. Check out how few of them are physical fighters! Fungus is the flat rate part of the equation and yet fighters are still very often not putting in the heavy investment of Antimagic for it-at least, not winning ones. Maybe there's a reason.

Regardless, Fungus is so tied to Antimagic that I would strongly suggest chiming in on that thread instead of making another semi-related thread.

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