[1.0] Various Random Bugs

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grmblfzzz
Thalore
Posts: 133
Joined: Fri Nov 25, 2011 7:53 pm

[1.0] Various Random Bugs

#1 Post by grmblfzzz »

A few random bugs I've noticed over my last few characters, some general, some rogue specific:

1: Heroism Infusion - you certainly don't seem to die if you are way below 0 when the infusion runs out. What happens instead is that if it runs out when you're arbitrarily below zero, you'll have a turn where you're at ??? hp (but most certainly don't die), then your natural regen brings you up to 0 the next turn, then whatever small positive amount the next.

2: Shadow summoning enemies - Two things that are probably bugs with them. First, if the summoner targets a lure and one of the shadows doesn't have you targeted, then afterwards until your char gets seen by the summoner his shadows won't target you. This means you can just sit around a corner and kill all his shadows as they wander around, not targeting you even as you bash on them, until he runs out of hate. Probably works with summons or whatnot, only tested with lure though. Secondly, if shadows kill your lure it doesn't set off nearby traps.

3: Bonus elemental damage now applies to traps, which is sweet, but elemental damage penetration doesn't. Counter-intuitive, so if intended perhaps should be mentioned on the tooltip or something.

4: Gravity trap - First off, it's way overpowered in the amount of damage it does, and it lasts long enough/has short enough cooldown that you can just permanently lock piles of enemies out of range of you. But that's just balance, what seems to be buggy or at least probably not intended (judging from the no summons over walls change) is that it's highly abusable through walls/vaults. It pulls things toward it even if they have in-vault, and after that's gone in virtually all cases you can lock them down/kill them at no risk through the walls.

5: Deadly strikes - This is pretty minor/been around forever/might apply to other instants, but the damage you do doesn't display on the enemies immediately. Misleading!
Last edited by grmblfzzz on Tue Jan 15, 2013 7:49 pm, edited 1 time in total.

tiger_eye
Perspiring Physicist
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Joined: Thu Feb 17, 2011 5:20 am

Re: [1.0] Various Random Bugs

#2 Post by tiger_eye »

grmblfzzz wrote:1: Heroism Infusion - you certainly don't seem to die if you are way below 0 when the infusion runs out. What happens instead is that if it runs out when you're arbitrarily below zero, you'll have a turn where you're at ??? hp (but most certainly don't die), then your natural regen brings you up to 0 the next turn, then whatever small positive amount the next.
Not a bug. You need to take damage to die. A long time ago, I lost a character to the orc ambush because my character was able to have negative life. When the orcs beat the character, the protective shield came up, but the character still died--which is not intended or desired behavior.
grmblfzzz wrote:4: Gravity trap - First off, it's way overpowered in the amount of damage it does, and it lasts long enough/has short enough cooldown that you can just permanently lock piles of enemies out of range of you.
Yeah, it's pretty awesome, and worth some investment in Mag! If you want even more awesomeness, Gravity Trap --> Snap --> Gravity Trap (so you're ping-ponging enemies between traps) is probably one of the deadliest things in the game :D
grmblfzzz wrote:But that's just balance, what seems to be buggy or at least probably not intended (judging from the no summons over walls change) is that it's highly abusable through walls/vaults.
Yeah, I noticed that too, and this trap ought to be changed. I assume other traps can be placed on walls in order to get the likes of ghosts and banshees and such, but since they need to be stepped on to be triggered, they can't be cheesed like Gravity Trap.
darkgod wrote:OMFG tiger eye you are my hero!

grmblfzzz
Thalore
Posts: 133
Joined: Fri Nov 25, 2011 7:53 pm

Re: [1.0] Various Random Bugs

#3 Post by grmblfzzz »

Hmm. For the Heroism, if that is the way it's supposed to be... perhaps the tooltip should be updated! :) That was the first guy I had who happened to have been in that position of death after it ended, cause I was always paranoid due to the tooltip reading something along the lines of "...and you will die if you do not heal before the effect ends"!

Traps are too fun, it's why I like Rogues so much. I thought the wall cheesing probably wasn't intended though, as while it was likely targeted at summoners, the change that you can't summon through walls effected lure too. Prior to that, it was entertaining to throw a couple traps onto a wall and summon your lure over it. Tedious, but effective!

In that vein though, while gravity trap clearly needs some adjustment... I'd like to put in a plea from rogues to not try to balance it with the change of making it so you can't trap on walls. Since you can't summon over them anymore it's not abusable with the other traps, and not being able to put them on walls in tight corridors (particularly with the current LOS bug which wierdly blocks diagonal targeting), if you couldn't throw them on walls you couldn't meaningfully trap lots of times. Nerfing some combination of dmg/range/duration of grav trap, or making vault walls hardier would seem better.

PureQuestion
Master Artificer
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Joined: Fri Feb 03, 2012 3:53 am

Re: [1.0] Various Random Bugs

#4 Post by PureQuestion »

The heroism thing probably isn't intended, I don't think.

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: [1.0] Various Random Bugs

#5 Post by tiger_eye »

PureQuestion wrote:The heroism thing probably isn't intended, I don't think.
Aye, fair 'nuff.

If it get's changed, please make sure that the player won't die if using a Heroism Infusion while getting beat at the orc ambush.

Btw, the similar timed effect "Increased Life" was changed to stun the player (and given 1 life) if they would have negative life upon deactivation. I don't think this timed effect is used anymore though (I think it was a Cursed talent from a long time ago) :-P
darkgod wrote:OMFG tiger eye you are my hero!

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