Mewtarthio wrote:It seems that, once autoexplore has "explored everything," it will always take you to an exit, even if you later dig out a wall that reveals a new section of the level.
Had this happen once, it's resolvable. Let it take you to stairs, then FROM stairs, hit autoexplore again. NOW, after this, it actively attempted to explore the new portion of the level revealed by digging. However, if I stepped off the stairs manually, it did not do this. Cycling between up and down stairs MIGHT be necessary, not sure how it's algorithim works.
My only real complaint about auto-explore I mentioned to you in game once, and that's the way it'll leave an obvious unexplored empty space behind you to rush across the map, ending with you getting flanked, and possibly resulting in a death. I know I can't expect it to be as intelligent as I am, but making it say 'hmmm, there's this small patch closeby I haven't explored, or this huge area that I know nothing about, I should clear the small close by stuff first' would be nice.
Getting it to recognize whether chests have been opened or not would be nice as well, and treating them as features to go back to BEFORE saying 'nothing left to explore' if they have not been opened.