Making Staves interesting mod

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tromboneandrew
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Re: Making Staves interesting mod

#31 Post by tromboneandrew »

It almost sounds to me like because staves are fairly balanced with the play of alchemists and wizards as they are now, that the best way to implement this idea would be to create a new 'battlemage' class or something which specifically uses staves as a primary offensive and defensive weapon. Keep the already-in-game builds the way they are, and just tweak the skills for the new class only. Makes the whole-game balancing act a lot easier.

peaceoutside
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Re: Making Staves interesting mod

#32 Post by peaceoutside »

tromboneandrew wrote:It almost sounds to me like because staves are fairly balanced with the play of alchemists and wizards as they are now, that the best way to implement this idea would be to create a new 'battlemage' class or something which specifically uses staves as a primary offensive and defensive weapon. Keep the already-in-game builds the way they are, and just tweak the skills for the new class only. Makes the whole-game balancing act a lot easier.
Yeah, I agree with this. Esp. since alchemists have an easy time winning with no points at all assigned to the Spell / Staff Combat tree.

HousePet
Perspiring Physicist
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Re: Making Staves interesting mod

#33 Post by HousePet »

I have thought about adding in some staff combat options for arcane blade.
My feedback meter decays into coding. Give me feedback and I make mods.

SageAcrin
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Re: Making Staves interesting mod

#34 Post by SageAcrin »

peaceoutside wrote:
tromboneandrew wrote:It almost sounds to me like because staves are fairly balanced with the play of alchemists and wizards as they are now, that the best way to implement this idea would be to create a new 'battlemage' class or something which specifically uses staves as a primary offensive and defensive weapon. Keep the already-in-game builds the way they are, and just tweak the skills for the new class only. Makes the whole-game balancing act a lot easier.
Yeah, I agree with this. Esp. since alchemists have an easy time winning with no points at all assigned to the Spell / Staff Combat tree.
Echoing this. It could be quite an interesting class-it would be really neat to have a class that gained combat bonuses based on the egos of the weapons they use, for instance(though a fair deal of work), and a class that is a mage that is also a fighter(That is, that constantly blends magic into close-range fighting skills), while not what DarkGod wanted for Arcane Blade(this came up with some AB retool options, before), is still quite an interesting class idea.

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