Tactical AI - Odd behavior?

Make all T-Engine/ToME 4 bug reports here

Moderator: Moderator

Message
Author
yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Tactical AI - Odd behavior?

#61 Post by yufra »

dpt wrote:Playing b35, a lot of the psionic powers seem to be used too early. In particular, yaech hunters will use Mindhook when I'm well out of range.
Thanks for the report. Yaech hunters use the "simple" AI and not the "tactical" one, though. Either way the Mindhook talent shouldn't be firing off with you outside of the range. I'll take a look.
<DarkGod> lets say it's intended

richardhawk
Thalore
Posts: 126
Joined: Sat Jan 21, 2012 4:51 pm

Re: Tactical AI - Odd behavior?

#62 Post by richardhawk »

I don't think the AI grasps the concept of not walking into a projectile the actor itself fires. Tons of self-frags from Rune: Frozen Spear.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Tactical AI - Odd behavior?

#63 Post by yufra »

richardhawk wrote:I don't think the AI grasps the concept of not walking into a projectile the actor itself fires. Tons of self-frags from Rune: Frozen Spear.
Good point, currently all forms of AI ignores projectiles on the screen. I don't actually remember Frozen Spear, does it have a very low movement speed?
<DarkGod> lets say it's intended

richardhawk
Thalore
Posts: 126
Joined: Sat Jan 21, 2012 4:51 pm

Re: Tactical AI - Odd behavior?

#64 Post by richardhawk »

yufra wrote:
richardhawk wrote:I don't think the AI grasps the concept of not walking into a projectile the actor itself fires. Tons of self-frags from Rune: Frozen Spear.
Good point, currently all forms of AI ignores projectiles on the screen. I don't actually remember Frozen Spear, does it have a very low movement speed?
It is instant cast, which means the projectile spawns right in front of the caster before flying off on the next turn.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Tactical AI - Odd behavior?

#65 Post by yufra »

richardhawk wrote:
yufra wrote:
richardhawk wrote:I don't think the AI grasps the concept of not walking into a projectile the actor itself fires. Tons of self-frags from Rune: Frozen Spear.
Good point, currently all forms of AI ignores projectiles on the screen. I don't actually remember Frozen Spear, does it have a very low movement speed?
It is instant cast, which means the projectile spawns right in front of the caster before flying off on the next turn.

Ah of course, thanks!
<DarkGod> lets say it's intended

rabican
Posts: 4
Joined: Sat Jan 07, 2012 9:35 pm

Re: Tactical AI - Odd behavior?

#66 Post by rabican »

Skeleton warriors chasing you stop to block every now and then and let you get away. Hardly the only skill that gets used like this but this is very noticeable.

I really think block would work better as instant with longer cd.

peaceoutside
Halfling
Posts: 96
Joined: Tue Sep 11, 2012 10:21 pm
Location: Earth
Contact:

Re: Tactical AI - Odd behavior?

#67 Post by peaceoutside »

If you give an alchemist golem a shield, it will use the block talent as often as possible causing its effective movement speed to drop considerably. Perhaps it should only use block if enemies are visible or even adjacent.

andar_b
Cornac
Posts: 30
Joined: Thu Nov 08, 2012 6:28 pm

Re: Tactical AI - Odd behavior?

#68 Post by andar_b »

Not sure which AI the starter 'companion' is (on dwarf) but I recently had him step on a boulder trap, get knocked back, try to rejoin me, get bouldered again, and again, and again. It was actually pretty hilarious except he was supposed to be helping me with the boss. :p

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Tactical AI - Odd behavior?

#69 Post by wobbly »

I leashed my golem to an escort as a guard. Lost sight of them, later found them standing around with my golem blocking the escort's path.

tromboneandrew
Higher
Posts: 51
Joined: Thu Jan 26, 2012 5:27 am

Re: Tactical AI - Odd behavior?

#70 Post by tromboneandrew »

I've occasionally had snakes leap side-to-side while I shoot them instead of having them charge or retreat.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Tactical AI - Odd behavior?

#71 Post by wobbly »

He keeps moving back & forth between 2 squares while I shoot him.
Attachments
standnshoot2.jpg
standnshoot2.jpg (101.13 KiB) Viewed 33532 times

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Tactical AI - Odd behavior?

#72 Post by supermini »

The AI uses the spinning beam from the aether tree poorly.

It places the beam on top of the player, even though that is the place where it's the safest (no silence, small % of damage). Maybe place it to a free adjacent tile?
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Tactical AI - Odd behavior?

#73 Post by lukep »

I don't get attacked while dazed be enemies in RC1
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Aerach
Halfling
Posts: 84
Joined: Thu Dec 13, 2012 10:22 am

Re: Tactical AI - Odd behavior?

#74 Post by Aerach »

My Anorithil has noticed two trivialising quirks. I presume you actually want named mobs to try and kill me instead of being loot pinatas.

One has been named mobs with traps. Twice now i've met one that walked up to me placed a trap let me hit it... then walked away. I chose not to step into the trap. Rinse and repeat till dead.

Another seems to be mostly spellcasting mobs and i notice it with adventurers and ziguranth patrols. ~many~ of them have let me kill them by trying to hang out at hte edge of my range and presumably lure me forward. But they're doing it inside the range for Moonlight Ray (which is massive) and sometimes for being tagged by Starfall or Shadow Blast. They run into my range and stare at me while i nuke htem, then run out of vision... then repeat it till they die.

Edit: I think i have identified one major culprit for this behaviour in dungeons, too. Searing Light leaves a slightly damaging square where it hits. I think a lot of hte 'dancing' bosses i've encountered have been stepping on that square and then prioritising getting back off over killing me. Even though it does trivial damage and some can two shot me.

Edit2: i've also just had two elven corruptor bosses in a row in the crypt fail spells repeatedly to Arcane-Disrupting gear, they probably shouldn't spawn with that.<_<

willywonka
Yeek
Posts: 10
Joined: Wed Dec 26, 2012 11:45 pm

Re: Tactical AI - Odd behavior?

#75 Post by willywonka »

In the Derth Arena the ai seems to just stand there and be nuked to death when playing archmage. Except the one with rush. He rushed once, then I pushed him away with mudslide. He stood firm in his place ever since. Not moving towards me. Neither did the other two.

Post Reply