Hi,
during playing t-engine4-linux32-1.0.0beta42 I have very high load (140-180% at dualcore procesor).
Version t-engine4-linux32-1.0.0beta41 works well. I tried to disable many options in menu, but without
any result.
Thanks!
high load during play t-engine4-linux32-1.0.0beta42
Moderator: Moderator
Re: high load during play t-engine4-linux32-1.0.0beta42
Humm the game can now detect shaders better; maybe yoru card says it can do them but cant do them very well; did you disable shaders in your tests ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: high load during play t-engine4-linux32-1.0.0beta42
It looks like that the disabling shaders now works. Thanks for solution!Yes, I did, but the result is the same. The game do a high load and is very slow. Especially during combat.
I have this graphic card:
01:00.0 VGA compatible controller: nVidia Corporation G86M [Quadro FX 360M] (rev a1)
I tried debian squeeze 6.0.5 and fedora 17.
Thanks for your response.
Can I provide any kind of report or configuration files to help identify the problem?
Re: high load during play t-engine4-linux32-1.0.0beta42
Hmm, the problem is still here. When I'm attacking foes, then the game is for second or two frozen. Even I disable shaders and also other options I tried (fps, resolution, details and so on).
When I'm stay with my rogue, then strace give me permanently (looks like some loop):
When the game is frozen (i'm attacking), then I get:
Maybe the problem is in this... What do you think? Thank you for your time and for this great game!
R
When I'm stay with my rogue, then strace give me permanently (looks like some loop):
Code: Select all
[radek@suplik] [/home/radek/t-engine4-linux32-1.0.0beta42]# strace -p 7362
...
read(6, 0x9b12b28, 4096) = -1 EAGAIN (Resource temporarily unavailable)
select(7, [6], NULL, NULL, {0, 0}) = 0 (Timeout)
nanosleep({0, 10000000}, 0xffc76094) = 0
...
Code: Select all
[radek@suplik] [/home/radek/t-engine4-linux32-1.0.0beta42]# strace -p 7362 -c
Process 7362 attached - interrupt to quit
[ Process PID=7362 runs in 32 bit mode. ]
^CProcess 7362 detached
System call usage summary for 32 bit mode:
% time seconds usecs/call calls errors syscall
------ ----------- ----------- --------- --------- ----------------
95.60 0.028001 112 250 nanosleep
4.40 0.001289 5 260 writev
0.00 0.000000 0 1 restart_syscall
0.00 0.000000 0 486 459 read
0.00 0.000000 0 1 write
0.00 0.000000 0 1 open
0.00 0.000000 0 1 close
0.00 0.000000 0 21 lseek
0.00 0.000000 0 208 gettimeofday
0.00 0.000000 0 407 select
0.00 0.000000 0 260 poll
0.00 0.000000 0 4 4 lstat64
------ ----------- ----------- --------- --------- ----------------
100.00 0.029290 1900 463 total
When the game is frozen (i'm attacking), then I get:
Code: Select all
[radek@suplik] [/home/radek/t-engine4-linux32-1.0.0beta42]# strace -p 7362
futex(0x9b3bd10, FUTEX_WAIT_PRIVATE, 2, NULL) = 0
futex(0x9b3bd10, FUTEX_WAIT_PRIVATE, 2, NULL) = 0
futex(0x9b3bd10, FUTEX_WAIT_PRIVATE, 2, NULL) = 0
futex(0x9b3bd10, FUTEX_WAIT_PRIVATE, 2, NULL) = 0
futex(0x9b3bd10, FUTEX_WAIT_PRIVATE, 2, NULL) = 0
futex(0x9b3bd10, FUTEX_WAIT_PRIVATE, 2, NULL) = 0
futex(0x9b3bd10, FUTEX_WAIT_PRIVATE, 2, NULL) = 0
futex(0x9b3bd10, FUTEX_WAIT_PRIVATE, 2, NULL) = 0
Code: Select all
[radek@suplik] [/home/radek/t-engine4-linux32-1.0.0beta42]# strace -p 7362 -c
Process 7362 attached - interrupt to quit
[ Process PID=7362 runs in 32 bit mode. ]
^CProcess 7362 detached
System call usage summary for 32 bit mode:
% time seconds usecs/call calls errors syscall
------ ----------- ----------- --------- --------- ----------------
49.95 0.008000 121 66 futex
24.98 0.004001 21 192 writev
24.98 0.004001 68 59 nanosleep
0.09 0.000015 0 710 lseek
0.00 0.000000 0 1 restart_syscall
0.00 0.000000 0 723 331 read
0.00 0.000000 0 38 write
0.00 0.000000 0 4 open
0.00 0.000000 0 4 close
0.00 0.000000 0 156 gettimeofday
0.00 0.000000 0 198 select
0.00 0.000000 0 234 poll
0.00 0.000000 0 8 8 lstat64
------ ----------- ----------- --------- --------- ----------------
100.00 0.016017 2393 339 total
R
Re: high load during play t-engine4-linux32-1.0.0beta42
system traces can be nice, but so would being able to dump the program stack as I requested here:
http://forums.te4.org/viewtopic.php?f=36&t=34444
http://forums.te4.org/viewtopic.php?f=36&t=34444
darkgod wrote:OMFG tiger eye you are my hero!
Re: high load during play t-engine4-linux32-1.0.0beta42
The signal isn't implemented yet, I tried but the game was terminated:
Code: Select all
[radek@suplik] [/home/radek/t-engine4-linux32-1.0.0beta42]# kill -s SIGUSR1 974
Code: Select all
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1222, 4898 ticks
move 1 x 805
[ONLINE PROFILE] get news
[PROFILE THREAD] flushing CSETs
User defined signal 1
[radek@suplik] [/home/radek/t-engine4-linux32-1.0.0beta42]#
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- Posts: 1
- Joined: Thu Nov 08, 2012 2:43 am
Re: high load during play t-engine4-linux32-1.0.0beta42
Having the same issue here in Windows 7 x64. The game has been running for me for a couple weeks until I beat the first level of the Daikara. I beat the Tempest guy and unlocked the Archmage class. Killed everything there then headed back to town to sell loot. I got ambushed on my way to town and it started taking about 5 seconds between every action. Looked at my task manager and it was running at about 70% on a dual core proc.
Once I killed both dudes in the ambush it went back to normal. Went to town, sold my stuff, exited the game. I went back in, and went back to the Daikara to explore and as I soon as I got back in it slowed down again. Seems to happen as long as there's enemies on the map, even if they aren't visible.
I haven't got a clue what's causing it other since I haven't touched the settings since I installed it, I'm running the plain old beta.42 and the only thing I did was beat that quest.
Once I killed both dudes in the ambush it went back to normal. Went to town, sold my stuff, exited the game. I went back in, and went back to the Daikara to explore and as I soon as I got back in it slowed down again. Seems to happen as long as there's enemies on the map, even if they aren't visible.
I haven't got a clue what's causing it other since I haven't touched the settings since I installed it, I'm running the plain old beta.42 and the only thing I did was beat that quest.
Re: high load during play t-engine4-linux32-1.0.0beta42
Just a note, for me load times are very slow with the window open & superfast if I minimise the window. I think with some old video cards the load bar itself is slowing down the load. Could we have an option for something simpler: load ........ in plain text?