Whielding two-handed weapons in one hand
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- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Whielding two-handed weapons in one hand
Probably this suggestion can screw balance but I want to dualwield greatswords while playing a reaver
I propose to allow character to wield two handed weapon in one hand if his strength is much higher than minimal requirement for wielding two handed weapons. (Something Like 2.5 times higher or even more) It will give more weapon choices for melee characters, and more choices = fun
I propose to allow character to wield two handed weapon in one hand if his strength is much higher than minimal requirement for wielding two handed weapons. (Something Like 2.5 times higher or even more) It will give more weapon choices for melee characters, and more choices = fun
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- Halfling
- Posts: 84
- Joined: Wed Apr 13, 2011 6:43 pm
Re: Whielding two-handed weapons in one hand
I would think there has to be a dexterity requirement also, or there should be a large penalty to chance to hit and damage.
Re: Whielding two-handed weapons in one hand
More choices don't equal more fun. More interesting choices can do, when designed well, but I don't think this applies here. You seem to just want Reavers to have a cool new power. This is at the cost of game balance, interface complexity and general game mechanic complexity.
Also this doesn't offer more choice, it removes choice. If you could dual-wield two-handers why would you bother doing anything else? Choices must be balanced or they are not choices at all.
Also this doesn't offer more choice, it removes choice. If you could dual-wield two-handers why would you bother doing anything else? Choices must be balanced or they are not choices at all.
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- Halfling
- Posts: 84
- Joined: Wed Apr 13, 2011 6:43 pm
Re: Whielding two-handed weapons in one hand
Trading chance to hit for damage gives you reason to try out twin two handers. And they hit slower also, so you would be doing huge risk/reward if that was an option. I think with some tweaking you could make that balanced
Re: Whielding two-handed weapons in one hand
I'm not a fan of anything that screws with attack timing or accuracy. Both mechanics are already too complicated. The only reason I would want this is to expand the number of artifacts available to Reavers (there seem to be a disproportionate number of 2-hand artifacts, but that could be observation bias).
Sorry about all the parentheses (sometimes I like to clarify things).
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- Cornac
- Posts: 42
- Joined: Sat Jan 14, 2012 7:23 pm
Re: Whielding two-handed weapons in one hand
I agree with Grey.
There are more 1-handed artifacts than 2-handed ones (not including randarts).bricks wrote:I'm not a fan of anything that screws with attack timing or accuracy. Both mechanics are already too complicated. The only reason I would want this is to expand the number of artifacts available to Reavers (there seem to be a disproportionate number of 2-hand artifacts, but that could be observation bias).
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- Wyrmic
- Posts: 249
- Joined: Sun Aug 15, 2004 1:19 am
- Location: Plainville, CT
Re: Whielding two-handed weapons in one hand
It might be okay if done for main hand only as a new skill allowed only for one specific class and with severe penalties until you hit skill level 5.
It's not okay as a general thing though.
It's not okay as a general thing though.
"I am the cat that walks by himself. All ways are alike to me."
--Rudyard Kipling, "The Cat That Walked By Himself"
--Rudyard Kipling, "The Cat That Walked By Himself"
Re: Whielding two-handed weapons in one hand
Ha, indeed there are. Observation bias.Toxic_Chicken wrote:There are more 1-handed artifacts than 2-handed ones (not including randarts).

Sorry about all the parentheses (sometimes I like to clarify things).
Re: Whielding two-handed weapons in one hand
I have a couple of ideas for greater glove egos and this is one of them. Basically it would let you one-hand a two-handed weapon or off-hand a sword. It probably would let reavers dual-wield two-handed swords, but at the cost of the glove slot (an ego like that doesn't need to do anything else in my opinion).
The other idea is celerity gloves
The other idea is celerity gloves

Re: Whielding two-handed weapons in one hand
I had a (somewhat) similar idea for a greater weapon ego. It would be available for daggers, one handed, and two handed weapons.
Sinister (greater weapon prefix):
daggers: use the higher of offhand and main hand weapon damage multiplier (eg. you can get a 150% damage mainhand weapon with good dual weapon training)
One handed: same as above, plus can be wielded in offhand
Two handed: Can be wielded in mainhand, along with something else in the offhand (though it can NOT be a sinister one handed weapon).
This may need some drawbacks (eg. -accuracy, -damage) to be balanced, but I would see it being a good addition to a build that wants to focus on dualwielding, but not dexterity.
Sinister (greater weapon prefix):
daggers: use the higher of offhand and main hand weapon damage multiplier (eg. you can get a 150% damage mainhand weapon with good dual weapon training)
One handed: same as above, plus can be wielded in offhand
Two handed: Can be wielded in mainhand, along with something else in the offhand (though it can NOT be a sinister one handed weapon).
This may need some drawbacks (eg. -accuracy, -damage) to be balanced, but I would see it being a good addition to a build that wants to focus on dualwielding, but not dexterity.
Re: Whielding two-handed weapons in one hand
First post on here i love the game haven't quite got the master yet but. when i first played i assumed a size increase would allow you to handle a larger weapon, and i think it should.