[1.0.6] Glove Stats

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Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

[1.0.6] Glove Stats

#1 Post by Dekar »

Shows glove combat stats for all classes. Go and show these brawlers how its really done! :D
But remember DG nerfed glove attack speed to 1.0 for non-brawlers. :<

Download: http://te4.org/games/addons/tome/display-glove-stats
Installation: Move the .teaa file into the games addon folder.


Now works with all other addons and even future versions of ToME!
Last edited by Dekar on Fri Nov 29, 2013 3:07 pm, edited 14 times in total.

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b37 Addon] Glove Stats

#2 Post by Rectifier »

*yoink*

...Where does it go :|

I placed the files in %tome4%\game\addons
so the addon folder looks like this:

overload>mod>class>object.lua
init.lua

Launched tome and nothing changed.

darkgod
Master of Eyal
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Contact:

Re: [b37 Addon] Glove Stats

#3 Post by darkgod »

Folder ? You just place the .teaa file in addons/ you dont unzip it
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b37 Addon] Glove Stats

#4 Post by Rectifier »

Alright it works, like DG said, download the file from the link and don't unzip it; just make sure the extension is .teaa and placed in the addon folder.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [b37 Addon] Glove Stats

#5 Post by lukep »

Feature request: Would it be easy to make this addon also show stats for shield combat? It isn't quite as useful most of the time, but it would help in some small cases.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b37 Addon] Glove Stats

#6 Post by Rectifier »

Better/Best suggestion, the capability to, in-game and with a hotkey, switch glove/shield stats on or off. For those characters where the extra information means squat, and for people curious to know what the stats are for everything.

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [b37 Addon] Glove Stats

#7 Post by Dekar »

I'm sure we will see an ingame toggle for glove stats sooner or later.

Not sure if Shield stats are really useful, aren't they only used for talents which in turn make the stats appear?

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b37 Addon] Glove Stats

#8 Post by edge2054 »

Yeah, shield combat is pretty useless if you don't have the skills to see the stats. On the other hand it doesn't really hurt anything to include seeing it as an option. You may find a rare artifact shield while playing a rogue and want to know how good it would be on a Bulwark just because, maybe you're thinking of making a Bulwark or something.

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [b38] Glove Stats

#9 Post by Dekar »

Updated for b38.

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [b39] Glove Stats

#10 Post by Dekar »

Updated for b39!

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [b39/b40] Glove Stats

#11 Post by Dekar »

object.lua was not changed for b40, so the b39 version should work for it. Just activate it in the Addon menu.

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [b39/b40] Glove Stats

#12 Post by Dekar »


Moander
Halfling
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Re: [RC1] Glove Stats v2

#13 Post by Moander »

Any chance to get this updated to 1.0?

http://forums.te4.org/viewtopic.php?f=5 ... 81#p143981

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [RC1] Glove Stats v2

#14 Post by Dekar »

Updated and changed implementation to allow the addon to work with future versions of ToME without complications when forcing it to load.

http://te4.org/games/addons/tome/displa ... glovestats

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