And now it happened again.
I went to Daikara and at level 2 I switched my predator to dragon / cold. Three hatchlings later the bug happened again.
http://dl.dropbox.com/u/22930730/tome-3 ... 388706.png
http://dl.dropbox.com/u/22930730/tome-3 ... 388712.png
[b38] Cursed Predator is game-breaking buggy
Moderator: Moderator
Re: [b38] Cursed Predator is game-breaking buggy
How do you activate the debug console?
Re: [b38] Cursed Predator is game-breaking buggy
I think this has been fixed in svn. Here's the diff in \src\game\modules\tome\class\interface\Combat.lua:
Index: Combat.lua
===================================================================
--- Combat.lua (revision 5030)
+++ Combat.lua (revision 5031)
@@ -713,7 +713,7 @@
-- Outmaneuver
if effPredator.typeOutmaneuverChance > 0 and rng.percent(effPredator.typeOutmaneuverChance) then
local t = self:getTalentFromId(self.T_OUTMANEUVER)
- target:setEffect(target.EFF_OUTMANEUVERED, t.getDuration(self, t), { reduction=t.getReduction(self, t) })
+ target:setEffect(target.EFF_OUTMANEUVERED, t.getDuration(self, t), { physicalResistChange=t.getPhysicalResistChange(self, t), statReduction=t.getStatReduction(self, t) })
end
end
end
Index: Combat.lua
===================================================================
--- Combat.lua (revision 5030)
+++ Combat.lua (revision 5031)
@@ -713,7 +713,7 @@
-- Outmaneuver
if effPredator.typeOutmaneuverChance > 0 and rng.percent(effPredator.typeOutmaneuverChance) then
local t = self:getTalentFromId(self.T_OUTMANEUVER)
- target:setEffect(target.EFF_OUTMANEUVERED, t.getDuration(self, t), { reduction=t.getReduction(self, t) })
+ target:setEffect(target.EFF_OUTMANEUVERED, t.getDuration(self, t), { physicalResistChange=t.getPhysicalResistChange(self, t), statReduction=t.getStatReduction(self, t) })
end
end
end
Re: [b38] Cursed Predator is game-breaking buggy
Sorry for the maybe obvious question, but does that mean re downloading the game will fix this problem ?