[b38] Cursed Predator is game-breaking buggy

Where bugs go to lie down and rest

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Moander
Halfling
Posts: 88
Joined: Fri Jan 06, 2012 11:48 am

Re: [b38] Cursed Predator is game-breaking buggy

#16 Post by Moander »

And now it happened again.

I went to Daikara and at level 2 I switched my predator to dragon / cold. Three hatchlings later the bug happened again.

http://dl.dropbox.com/u/22930730/tome-3 ... 388706.png
http://dl.dropbox.com/u/22930730/tome-3 ... 388712.png

finn
Wayist
Posts: 22
Joined: Fri Dec 31, 2010 11:08 pm

Re: [b38] Cursed Predator is game-breaking buggy

#17 Post by finn »

How do you activate the debug console?

Moander
Halfling
Posts: 88
Joined: Fri Jan 06, 2012 11:48 am

Re: [b38] Cursed Predator is game-breaking buggy

#18 Post by Moander »


benli
Thalore
Posts: 125
Joined: Tue Aug 17, 2010 5:02 am

Re: [b38] Cursed Predator is game-breaking buggy

#19 Post by benli »

I think this has been fixed in svn. Here's the diff in \src\game\modules\tome\class\interface\Combat.lua:

Index: Combat.lua
===================================================================
--- Combat.lua (revision 5030)
+++ Combat.lua (revision 5031)
@@ -713,7 +713,7 @@
-- Outmaneuver
if effPredator.typeOutmaneuverChance > 0 and rng.percent(effPredator.typeOutmaneuverChance) then
local t = self:getTalentFromId(self.T_OUTMANEUVER)
- target:setEffect(target.EFF_OUTMANEUVERED, t.getDuration(self, t), { reduction=t.getReduction(self, t) })
+ target:setEffect(target.EFF_OUTMANEUVERED, t.getDuration(self, t), { physicalResistChange=t.getPhysicalResistChange(self, t), statReduction=t.getStatReduction(self, t) })
end
end
end

tabc3dd
Yeek
Posts: 12
Joined: Mon Apr 16, 2012 1:25 pm

Re: [b38] Cursed Predator is game-breaking buggy

#20 Post by tabc3dd »

Sorry for the maybe obvious question, but does that mean re downloading the game will fix this problem ?

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