[addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)

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soundman2012
Low Yeek
Posts: 7
Joined: Mon Jan 23, 2012 9:11 pm

[addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)

#1 Post by soundman2012 »

Simply, It's a ui mod.
with this mod, you can access a new menu, which allows you to buy some new talents category, and skill points.
Just right click on your char, and there will be a new entry "InfiniteRoad menu" in the popup menu.

---
Now it's support both simple chinese addon and original b37 and b38 version.


enjoy :D

te4.org release page:?http://te4.org/games/addons/tome/infiniteroad
Last edited by soundman2012 on Mon Feb 27, 2012 4:33 pm, edited 5 times in total.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [addon]NEW ADDON for b37:tome-InfiniteRoad-v1.8beta-b37

#2 Post by lukep »

How are the prices determined? I can't find a consistent pattern.
- At first, new talent trees costed ~600, but some levels later I rechecked, and they were 70 each instead.
- Class points seem to scale very quickly, whether or not you buy any of them. After buying 6 or so (at 10-20 each) with my lvl 20 alchemist, they are now 2000+ gold each.
- Category points do not scale up in price very quickly. It seems like the first 8 are all 527 gold, then it scales up.

I couldn't find/decipher the pricing code to figure this out either.

EDIT: found out the pricing formula. It is based on levelling speed, so Cornacs have an advantage in prices.

Also, Yeeks and Undead do not start with the orb of scrying, so they do not benefit from this.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

soundman2012
Low Yeek
Posts: 7
Joined: Mon Jan 23, 2012 9:11 pm

Re: [addon]NEW ADDON for b37:tome-InfiniteRoad-v1.8beta-b37

#3 Post by soundman2012 »

lukep wrote:How are the prices determined? I can't find a consistent pattern.
- At first, new talent trees costed ~600, but some levels later I rechecked, and they were 70 each instead.
- Class points seem to scale very quickly, whether or not you buy any of them. After buying 6 or so (at 10-20 each) with my lvl 20 alchemist, they are now 2000+ gold each.
- Category points do not scale up in price very quickly. It seems like the first 8 are all 527 gold, then it scales up.

I couldn't find/decipher the pricing code to figure this out either.

EDIT: found out the pricing formula. It is based on levelling speed, so Cornacs have an advantage in prices.

Also, Yeeks and Undead do not start with the orb of scrying, so they do not benefit from this.
Thanks for your tip.
these bug has fixed in new version? please check the release page on te4.org.

soundman2012
Low Yeek
Posts: 7
Joined: Mon Jan 23, 2012 9:11 pm

Re: [addon]InfiniteRoad ---for b37(update to 2.5-r1)

#4 Post by soundman2012 »

update to 2.5-r1. Now it's support both simple chinese addon and original b37 version.

genericuser001
Wayist
Posts: 15
Joined: Tue Mar 20, 2012 8:23 pm

Re: [addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)

#5 Post by genericuser001 »

Thank you for creating this addon; it's nice to be able to use skills from other disciplines. However, I am having some trouble with this addon: the class points do not add with items that grant additional class mastery, such as 'the bladed ring of the war master', which grants +0.30 to various classes. So, when I purchase a new class tree, and add points, it should be 0.70... and with the addition of the ring, it should be 1.00, but there is no such increase - the class level remains at 0.70. Does this addon not allow for such, or is it that I am mistaken in its usage?

Please let me know your thoughts / suggestions.

fyi... i'm using tome-infiniteroad-v2.5-r3.0-b38.teaa

Dude892
Cornac
Posts: 31
Joined: Wed Jan 18, 2012 9:29 pm

Re: [addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)

#6 Post by Dude892 »

Would you mind updating to b40? Thanks if you do!

faustgeist
Halfling
Posts: 98
Joined: Wed Mar 02, 2011 6:59 pm

Re: [addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)

#7 Post by faustgeist »

That would be wonderful... b40 version, pretty please! :)

~R

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: [addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)

#8 Post by Sradac »

any plans to update this? :)

Was playing a necro earlier and realzied I really wished I could pick up better generic trees, cant even get the ones from sandworm queen or new hope in ID just to soak up some generics. The lack of escorts to unlock new trees as well is noticed.

dagman
Low Yeek
Posts: 7
Joined: Sun May 13, 2012 4:45 am

Re: [addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)

#9 Post by dagman »

i second this sounds great dont feel like going back to 38 though

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