Worst enemy

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daftigod
Archmage
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Re: Worst enemy

#46 Post by daftigod »

NAGA MYRMIDON

budswell
Wyrmic
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Re: Worst enemy

#47 Post by budswell »

daftigod wrote:NAGA MYRMIDON
Agreed, these seem to hit for huge amounts of damage

Ploppy
Higher
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Re: Worst enemy

#48 Post by Ploppy »

Anything that applies deadly status effects, because I have a tendency not to notice I'm affected until it's (almost) too late. I wouldn't mind a stronger warning when you're hit with something absolutely outrageous (like three types of DoT in one round).

shooth
Halfling
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Re: Worst enemy

#49 Post by shooth »

Second level of Ritches Tunnels. I am level 3. Screen shot says it all. Died twice to it before I was able to successfully use Dominant Will...
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marvalis
Uruivellas
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Re: Worst enemy

#50 Post by marvalis »

I just played as a dwarf, 'escape from recnor' or whatever it is called. At the end I was level 3 or 4, and I had to fight a level 9 boss :/. That is was my worst enemy.
End game for that poor dwarf.

That was my first - and probably last - dwarf I made.

Grey
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Re: Worst enemy

#51 Post by Grey »

I've never died from him myself, even in my naked runs. What class were you playing?
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marvalis
Uruivellas
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Re: Worst enemy

#52 Post by marvalis »

My first or second wyrmic I think.
It was a melee-class. My damage was really pathetic, not enough to get him down without dying myself.
Also, whatsup with the automatic level up when you go down?

And recently I fought a naga and ghoulking in the old forest. Both are very out-of depth, and where generated (I think) in the skeleton mage vault with no doors.

/edit
This time I fought him again, and he was level 7 instead of level 9. He could still do more than half my hp in one hit, but by taking turns tanking his hits with my dwarf buddy I made him bit the dust.

Nevuk
Thalore
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Re: Worst enemy

#53 Post by Nevuk »

DREADS. I ran into a dread boss in a farportal... 200+ defense and invis.

greycat
Sher'Tul
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Re: Worst enemy

#54 Post by greycat »

The boss at the end of Escape from Reknor kills me about a third of the time. There's a huge amount of variance in that fight, depending on whether he targets you or the 'serker chap, which talents he manages to hit you with, etc. You're essentially forced to fight him right then and there, with no possibility of skipping it and coming back when you're tougher. Whatever you managed to scrounge from the floor in the last 2 dungeon levels, plus your starting gear, plus the 'serker guy -- that's all you have.

It can be rather thrilling, but also rather frustrating, especially for weak-start classes (Cursed).

Atarlost
Sher'Tul Godslayer
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Re: Worst enemy

#55 Post by Atarlost »

Adventuring parties.

They have player classes, which aren't balanced at all for PVP, are leveled to match you, have and use magic gear, and outnumber you around four to one. And they're hard to avoid.

In the pen and paper world you're a minor speedbump to them, the sort of thing they'd be able to handle a half dozen of before resting if they were using the Dying Earth magic system used by so many OGL games. Beating them is equivalent to one lone orc without class levels TPKing a seasoned adventuring party.


Also skeleton archers. Pinning Shot is one of those things that's really really badly balanced for PVP. When you're using it on one of a half dozen enemies it's not too bad. When you're using it on one enemy or one enemy is using it on you it's practically an I win button.
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greycat
Sher'Tul
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Re: Worst enemy

#56 Post by greycat »

While I agree that the adventurer parties are extremely challenging, you do have the advantage of having much more magical gear than they do. Or at least, you'd better hope you do, before you face one. If you're quite well equipped, they become reasonably safe to fight when you're level 20 or so.

Also they outnumber you either 2:1 or 3:1, not 4:1.

Archers are indeed very deadly, and are the enemy I least want to encounter. But pinning shot isn't an "I win" button if you have the means to clear the effect (a wild infusion that clears physical effects, or Providence, for instance).

Frumple
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Re: Worst enemy

#57 Post by Frumple »

Advn parties can go up to 4:1, actually. It's either two, three, or four. Chances of surviving past turn two when the fight starts with four of them in LoS and possessing nasty ranged classes is incredibly slim :P

Unless DG changed that, hum. They definitely still come in four packs in b34, though~

Aquillion
Spiderkin
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Re: Worst enemy

#58 Post by Aquillion »

greycat wrote:If you're quite well equipped, they become reasonably safe to fight when you're level 20 or so.
They really, really don't. It might seem like that at first, but an unlucky roll with four nasty ranged attackers all in LoS of you at once is going to kill just about anyone, and the higher-level they are, the higher the chance is that they'll get a bunch of skill points stacked beyond the cap on a damage-dealing ranged attack... since they can bypass skill caps, levels tend to benefit them more than you.

Sometimes you get really easy ones, mind. Sometimes even a string of easy ones. But if you keep fighting them, you're going to hit a death sentence eventually.

Hunter
Uruivellas
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Re: Worst enemy

#59 Post by Hunter »

Dread masters are my current bete noir. I recently got 3 of them coming out of a vault in Dreadfall. My equipment wasn't optimized for see invisible, so basically I was being constantly harassed by invisible Dread masters and dozens of dreads no matter where I teleported on the level. I couldn't even hide out in the vault because that was filled with all sorts of enemies I couldn't survive without getting a breather somewhere, healing up and cooling down ...which the Dreads and Dread masters never gave me. The worst part was just not being able to reliably single out the invisible Dread masters (thus removing the stream of summonings) from the ordinary Dreads.


All this talk reminds me of the older versions of ToME and the Black Orbs of Doom (or whatever they were called.) They popped up only on very deep levels (generally when trying for the Flame Eternal) and were immune to pretty much everything. Literally, almost everything. And if you didn't have a character with the right abilities, you were screwed -- you couldn't kill them. Not as in "really, really hard to kill them" but as in "physically impossible to cause damage to them." Your only hope was to run, and if they were the level guardians (you had to kill them all before you could advance to the next level), your game was done.

Grey
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Re: Worst enemy

#60 Post by Grey »

I think the Dread Masters should be visible, whilst the dreads themselves should have invis. Presents more interesting tactical choices.
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