When corrupters using VIM Sense are blinded they longer sense (see) creatures. As this sensing has nothing to do with seeing I don't think this should be the case.
I think an easy fix for this would be to give 100% blinding immunity while VIM Sense is active and check for/remove blindness when activated.
VIM Sense Should Counter Blindness
Moderator: Moderator
Re: VIM Sense Should Counter Blindness
That should perhaps apply to all esp/telepathy sources(except Tracking?), unless it's already like that(it certainly doesn't apply to Track, which is good)
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: VIM Sense Should Counter Blindness
When blinded you should still see the monsters but not terrain or particle effects.
Re: VIM Sense Should Counter Blindness
Oops. I meant to post this under TOME ideas, not the T-Engine area. Could this post be moved?