Corruption/Symptoms
Festering Lesions: (passive) Every time one of your diseases cause damage, there is a small (3-8%) chance that they will leave a pool of corrupted blood on the ground. The pool of blood will damage the next target to walk over it for X blight damage or heal you for Y.*
Vitreous Abscess: (active, direct target, range 10, cooldown 80-40, 25 Vim) The target's eyes swell and burst from the contagion, blinding them for the duration of the longest disease on the target.
Bone Rot: (active, direct target, range 10, cooldown 15, 35 Vim) The target's diseases spread to the bones, causing fractures that cripple for 3-7 turns and dealing Z physical damage for every disease on the target. If the target is successfully crippled, your next Bone ability is empowered.**
Chronic Illness: (passive) Whenever one of your diseases finishes its duration or is removed by any means, there is a 25-55% chance that the disease will recur. In addition, every disease on your target reduces their Disease Resistance by 5-20%
*The field effect is removed once it is stepped upon.
**The "Empowered Bones" or whatever effect works as follows:
-If Bone Shield is active (or activated), you gain one extra "bone", otherwise
-The cooldown of your next Bone Spear, Bone Grab, or Bone Nova attack is reduced by 4 (note that this effectively allows you to double-cast Bone Spear)
Edit: Added another effect to "Chronic Illness," in bold. It's really hard to land diseases on some enemies. No thoughts?