If "Automatic Stealth" triggers while a player has "Wild Speed" from a movement infusion, "Wild Speed" gets canceled. Having encountered this several times while playing a rogue, this is certainly never the behavior that the player intended. I view this as a bug because "Automatic Stealth" passively activates a talent, so the player doesn't choose to exit "Wild Speed". I see two simple solutions: (1) "Automatic Stealth" doesn't cancel "Wild Speed", or (2) "Automatic Stealth" won't apply when "Wild Speed" is active.
Also, I don't consider disabling "Automatic Stealth" before using the movement infusion a viable option, because most players will never even be aware that this issue exists, and because disabling "Automatic Stealth" uses a turn.
automatic stealth stops wild speed infusion
Moderator: Moderator